Staredit Network

Staredit Network -> UMS Assistance -> Buying From Dropship
Report, edit, etc...Posted by joker2kill on 2006-01-22 at 19:42:58
ok, so i wanna do the "unload a person from a drop ship, create unit at place on the board WITHOUT MOVING" kinda like in Oo.Vic.oO's new map "Upgrade def". And when the unit is created, it gets created under the scorge, (or whatever unit i pick). I think i can get the created under the scourge part, but how do i get the units into the dropship and KEEP them there. I have looked under the tuts but nuttin was there, maby sum1 should make a tut on this? But anyways, if you could help me out with the triggers or whatever i need to be done, that would be appreacieted.

.
Report, edit, etc...Posted by Demaris on 2006-01-22 at 21:17:20

use SCMDraft or starforge, place a location off the map, order them to move to that location.

(I think)
Report, edit, etc...Posted by StarmanJr. on 2006-01-23 at 11:14:32
You could also use the AI Script "Enter Transport at Location" with Hyper Triggers and preserve it.
Report, edit, etc...Posted by joker2kill on 2006-01-23 at 18:38:15
so what would the triggers look like?
Trigger
Players:
¤ Player 1
Conditions:
¤ Always();
Actions:
¤ Set Ai state"Enter transport"(); (or whatever it was
¤ Preserve trigger



Trigger
Description:
hyper triggers
Players:
¤ player ??
Conditions:
¤ Always(0;
Actions:
¤ Wait(0);
¤ " "
¤ " "
¤ " "
¤ " " so on and so forth
¤ Preserve trigger

would it be like that?
Report, edit, etc...Posted by n0b0dy- on 2006-01-23 at 18:56:07
This is what you do...

brings 1 unit to whatever
Center location labeled "Location" on unit
Initiate AI Script load transport
Wait for "50" milliseconds
Create 1 "Unit wanted" at "Location"
Set minerals for current player Subtract 15
preserve trigger

That's for creating the units

To upgrade them

Brings 1 unit to "location"
Brings 1 tank to "location

Centerlocation labeled "location" on tank
Initiate ai script load transport
Wait for "50" millisecond second
remove all tank at "location"
create 1 edmund duke at "location
Set minerals for current player subtract 15 minerals
preserve trigger


To make units non-movable,

Always

Teleport units at "player 1 area" to "water"

Water is needed for this to work, and you CANNOT use air units.

Also, ALL units must be owned by a COMPUTER.


I hope I wrote everything down. And this is just the version i think vic made it like.
Report, edit, etc...Posted by joker2kill on 2006-01-23 at 18:59:15
so for them to not move, i have to make them owned by P13-XXX ? or do you mean just not the player colour?
Report, edit, etc...Posted by AgenT_Nick on 2006-01-24 at 16:38:56
accualy u would want to bring 1 unit instead of always because it might not detect it.
Report, edit, etc...Posted by joker2kill on 2006-01-24 at 17:06:04
ok so ill try that
Report, edit, etc...Posted by Urmom(U) on 2006-01-25 at 15:12:55
QUOTE(Heretic @ Jan 22 2006, 10:17 PM)

use SCMDraft or starforge, place a location off the map, order them to move to that location.

(I think)

[right][snapback]411352[/snapback][/right]

That won't work. You have to make the location over un-walkable terrain and then constantly move them there whith hypertriggers. Not order, and would the location off the map crash StarCraft?
Report, edit, etc...Posted by LegacyWeapon on 2006-01-25 at 18:17:02
QUOTE(urmom @ Jan 25 2006, 03:12 PM)
That won't work.  You have to make the location over un-walkable terrain and then constantly move them there whith hypertriggers.  Not order, and would the location off the map crash StarCraft?
[right][snapback]412784[/snapback][/right]
A location off the map shouldn't crash Starcraft.
Report, edit, etc...Posted by SkuLL on 2006-01-25 at 20:44:52
You could make sure the dropship can't move (with triggers). Then create a location on below the dropship. Then create triggers like this:

Players: Any
Conditions: Bring (Unit) to (Location - the one i was talking about)
Action: Run ai script "Enter Transport at Location", Create (Unit) at another location.
Report, edit, etc...Posted by Sickoe_DT_ on 2006-01-26 at 12:42:15
some things to consider.

the location around the dropship must be low ground only.
if u do not make it low ground the units will always be in the dropship zone,
by unloading them they are placed in the lower zone.
once u spawn a unit by unloading it set make a krystal owned by player 9 be given to the current player so that buying does not overlap and two units are bought. this works because in conditions u set it to not being able to operate if currentplayer owns 1 kyrstal.
at the end of the trigger give the krsytal back. that should all be in the one trigger.

*Using a Seperate trigger to load the dropship will create problems i asure you.

Anyunit u need to place in the dropship should fit in a 2x2 sqaure so put the dropship on that sqaure 1 for each player, but when u put the units in the dropship u must place them in the dropship 1 at a time using wait(100); miliseconds
Using hypa triggers move the dropship to that 2x2 sqaure and it will not be able to even move wink.gif

P.S if you dont read this ur screwed biggrin.gif
Report, edit, etc...Posted by GrEeNs on 2006-01-26 at 14:10:04
Wow... why would you want to 'Copy' or 'Use' stuff from Oo.Vic.oO's map? Isn't that kind of lame.. I mean you can come up with your own ideas... Just a thought smile.gif
Report, edit, etc...Posted by Sickoe_DT_ on 2006-01-26 at 14:47:13
QUOTE(GrEeNs @ Jan 27 2006, 05:10 AM)
Wow... why would you want to 'Copy' or 'Use' stuff from Oo.Vic.oO's map? Isn't that kind of lame.. I mean you can come up with your own ideas... Just a thought smile.gif
[right][snapback]413497[/snapback][/right]


i think he merely wants to use the dropship buying idea which has been used quite alot in numerouse maps

if not shame on you shame shame shame.tongue.gif
Report, edit, etc...Posted by SkuLL on 2006-01-26 at 15:54:53
How is that copying? Dropship systems are used in a lot of maps, not just Vic's Upgrade D. If you consider it, wouldn't it be copying if you make a D? considering the amounts of d there already is. so therefore by just having a dropship system it doesn't mean copying.
Report, edit, etc...Posted by joker2kill on 2006-01-26 at 22:47:16
QUOTE(GrEeNs @ Jan 26 2006, 11:10 AM)
Wow... why would you want to 'Copy' or 'Use' stuff from Oo.Vic.oO's map? Isn't that kind of lame.. I mean you can come up with your own ideas... Just a thought smile.gif
[right][snapback]413497[/snapback][/right]

im not copying, it is just an engenious method of buying. So basically, it it all about unloading the unit, then making it at a diffrent place, then reloading it into the dropship?

but then what about the staying in place and never moving>

[quote=Sickoe_DT_,Jan 26 2006, 09:42 AM]
some things to consider.

the location around the dropship must be low ground only.
if u do not make it low ground the units will always be in the dropship zone,
by unloading them they are placed in the lower zone.
once u spawn a unit by unloading it set make a krystal owned by player 9 be given to the current player so that buying does not overlap and two units are bought. this works because in conditions u set it to not being able to operate if currentplayer owns 1 kyrstal.
at the end of the trigger give the krsytal back. that should all be in the one trigger.

*Using a Seperate trigger to load the dropship will create problems i asure you.

Anyunit u need to place in the dropship should fit in a 2x2 sqaure so put the dropship on that sqaure 1 for each player, but when u put the units in the dropship u must place them in the dropship 1 at a time using wait(100); miliseconds
Using hypa triggers move the dropship to that 2x2 sqaure and it will not be able to even move wink.gif

i dont get what you mean buy making the chrystal, and then giving it back in the same trigger, i cant figure out what your asking wink.gif any info on hes saying in ENGLISH would help plz ^_^
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