How do i make the computer attack certain units when you wall. I don't know how and i would like to know how so no one cna be cheap to win. plz explain it.

I'll go by steps.
- Speak proper english, you'll get answers quicker.
- You could just leave it as a move command, but doesn't always work.
- Centering location on units then telling an observer to move to them then this.
Conditions: Brings 1 observer to xxx
Actions: Wait 20000 milliseconds, issue order Attack.
this is easy, just use the order(move) action. The affected units will do anything to get to their destination, including attacking, but only as a last resort.
Yeah the units will do anything to get to the destination but dont make them too weak or people will bs eachother just make the attackers really strong attackers
Well you see, you can do attack at location... but it wont work. They will still get walled.
The key to this would be to, Run ai script: "random strategic suicide missions."
I think that's what you meant. You want prevent the players from walling right?
yea i do but if they are ordered on stategic suicide missions wont they do it immediately? or only as last resort?
QUOTE(Zeratul_101 @ Jan 22 2006, 06:15 PM)
this is easy, just use the order(move) action. The affected units will do anything to get to their destination, including attacking, but only as a last resort.
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You also have to be sure that the attackes belong to an enemy computer, for all of these suggestions. Neutral units won't attack you for any reason.I do it so the "move" thing resets every 3 seconds. That way if some fool walls then he wont be ..too screwed. Yeah, and your attacks should be less than like 1000, while making all your units 9000hp, while the enemy attack can be like 9500, using hypers to heal, that way no one can bs.
are you asking it to attack "certain" units, or just to stop the wall peroid? I think the move command would work, or the patrol?
QUOTE
yea i do but if they are ordered on stategic suicide missions wont they do it immediately? or only as last resort?
Sending units on strategic suicide missions will force them to attack any unit enemy unit that gets in its way that it can reach.
Im not sure, I think you can order an attack then run suicide missions. I gotta test it... >_<.
I think the move option works only if you order the units to move once to the location.
But the units wont attack.
I gotta see... I gotta see...
You can make a location layer centered along the path and make a switch for telling it to kill anyunits in the middle of the path if anybody walls. Like have the trigger set to the host or sumthing and have the swtich ready sumwhere in the map. If anybody walls simply active the switch killing any unit in the middle of the path.