QUOTE(La-Dragon @ Jan 25 2006, 04:48 PM)
Player 1:
Countdown timer is exactly 0 game seconds.
Elapsed scenario time is at least 3 game seconds.
Modify Countdown timer: Set to 60 seconds.
Modify death counts for Player 1: Set to 1 for Protoss Zealot.
Preserve Trigger.
Player 2:
Countdown timer is exactly 0 game seconds.
Elapsed scenario time is at least 3 game seconds.
Modify Countdown timer: Set to 60 seconds.
Modify death counts for Player 2: Set to 1 for Protoss Zealot.
Preserve Trigger.
Player 3:
Countdown timer is exactly 0 game seconds.
Elapsed scenario time is at least 3 game seconds.
Modify Countdown timer: Set to 60 seconds.
Modify death counts for Player 3: Set to 1 for Protoss Zealot.
Preserve Trigger.
Shouldn't it work for everyone?!?
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For the Countdown Timer, you can just use 1 trigger. What's happening is that when the Timer is 0, Player 1 gets the 1 Zealot Death, and sets the timer to 60, making it impossible for the other players to get the money trigger. So make try and make it like this:
Players 1,2,3 (Or Force 1):
Countdown timer is exactly 0 game seconds.
Elapsed scenario time is at least 3 game seconds.
Modify Countdown timer: Set to 60 seconds.
Modify death counts for Current Player: Set to 1 for Protoss Zealot.
Preserve Trigger.
That should make them all working fine.