Staredit Network

Staredit Network -> Concepts -> Extended commands? maybe?
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2006-01-24 at 20:48:52
mmmkay I have this idea for a RPG tool and I would like to know if you fellas think it would be nice or not (also tell me if it has been done or someone has thought of it). Okay so...

The Idea :
-Use EUD conditions to detect unit X's current action; command or whatnot(+0x4D = command for those who see any meaning)
-Make a trigger respond accordingly
CODE

The Use :
 -Extended Commands?
   :Example #1 -
     -Marine needs to check invetory quickly, presses a quick "S" key and bang center screen on inv.
   :Example #2 -
     -Zergling has X amount of energy(not real unit energy) decides to enable special move, presses A(attack) + Click, boom special move sets off (fancy explosions)
   :Example #3 -
      -Ghost is about to die! presses C and uses special 'teleport to town' move.


Well those were situations off the top of my head (welfare sad.gif) I don't have an example... I am pretty sure it can be done I just haven't done it yet, I was originally thinking along the lines of a unit pressing A + Click on ground then boom explosion sets off where you told unit to attack ( I haven't given this idea up if I am correct you can retrieve the unit destination via EUD conditions as well as the unit command) Good idea? Bad idea?

P.S. I don't plan to make a map with this wink.gif Just an idea I had to express.
Report, edit, etc...Posted by The_Shattered_moose on 2006-01-24 at 21:15:36
I'm not sure here, but if you were to use stop as a command for something, wouldnt it activate whenever the unit wasn't moving, as I beleive that any immobile unit is considered to just be stopping for a longer period. I might be wrong though. Better than detecting stop would be detecting hold position, as that seems much more likely to be a seperate order.
It would be pretty awesome if it works, but I think that with attacking and several other orders, its likely that the automated game systems would also end up activating abilities, which would be undesireable.
Report, edit, etc...Posted by n0b0dy- on 2006-01-24 at 21:20:02
Well right now EUDs are messed up, and even if they were not, there is not a EUD discovered yet where you can detect if a unit has stopped, but EUDs can detect unit's life. So, to answer your question...EUDS are unusable right now, but you can detect unit life, if they get fixed. Otherwise, none of these will work.
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2006-01-24 at 21:29:17
moose : yeah you are correct that if a unit stops moving it is in the 'Stop' command phase but I was just doing that as an example smile.gif
n0b0dy- : that is why I posted the +0x4D that is the command byte wink.gif You can make this EUD trigger manually or wait for updated programs wink.gif

p.s. updated unit table start (aka unit #1) = 5C92D0
end = 6514F0 ?? (don't trust hex addition from my head sad.gif )
Report, edit, etc...Posted by The_Shattered_moose on 2006-01-24 at 21:29:53
I think what hes saying is that if someone wanted to, they could find where unit orders are stored in memory, then get legacy to add it to uberation, or just add the triggers to their map themselves, he isn't suggesting a use for the commonly used EUDs, hes suggesting a use for an EUD that exists, somewhere out there.
Report, edit, etc...Posted by The_Lead_Factor on 2006-01-25 at 10:47:48
Legacy makes Uberation......
DeathKnight edits the data files......
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2006-01-25 at 12:05:39
mmkay? mellow.gif
nimadude : do you read? >< (i'm being a meanie)
Report, edit, etc...Posted by nimadude on 2006-01-25 at 14:30:26

This would be fantastic! I would definetely add this to my arena map. By the way instead of using stop to trigger something, you could use hold position smile.gif
Report, edit, etc...Posted by Kookster on 2006-01-25 at 17:06:54
I wonder if you could detectect when a key on the keybourd was pushed not just a command.

But if couldnt do that but you could detect when hold position was hit.

I see it now center veiw on inventory then activate invincibility for all units and then give them to a neutral or something so they dont move until your done with the items. Yep i see it already, Ide use it for sure.
Report, edit, etc...Posted by SS_DD on 2006-01-25 at 21:29:05
Why not just see if you can detect if a unit is selected this way you could name certain units things like "Special" "Teleport" "Inventory" or whatever that way you could just use hotkeys to select these and not worrying about using units commands that could confuse things
Report, edit, etc...Posted by Raindodger on 2006-01-26 at 18:16:50
Lol i had an idea like this for RPGs, but it was more like press "I" and goes to inventory and stuff like that, and like use spells with keyboard and stuff.
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