BS. Tested it again. This time it isn't working, again.
All players have the exact same trigger, yet player 2 and 3 still don't get minerals every minute from each city..
check that they are the same triggers, and that they apply to ALL of the people like:
| Trigger |
| Players: |
| ¤ PLAYER1 |
| Conditions: |
| ¤ ..... |
| Actions: |
¤ .......INCOME
|
| ¤ PLAYER 1 |
and....
| Trigger |
| Players: |
| ¤ PLAYER 2 |
| Conditions: |
| ¤ .... |
| Actions: |
¤ ....INCOME
|
| ¤ PLAYER 2 |
so on and so forth
I could send you the whole damned map to you if you want to check.
This is really pissing me off.
3 triggers like this for each person.
player 1:
Countdown timer is at exactly 0 seconds.
Elasped scenario time is at least 3 game seconds.
Modify countdown timer: set to 60 seconds.
modify deaths counts for player 1: set to 1 for protoss zealot.
player 2:
Countdown timer is at exactly 0 seconds.
Elasped scenario time is at least 3 game seconds.
Modify countdown timer: set to 60 seconds.
modify deaths counts for player 2: set to 1 for protoss zealot.
player 3:
Countdown timer is at exactly 0 seconds.
Elasped scenario time is at least 3 game seconds.
Modify countdown timer: set to 60 seconds.
modify deaths counts for player 3: set to 1 for protoss zealot.
the income triggers are like this. note: i am using staredit classic.
player 1:
current player has suffered exactly 1 deaths of protoss zealot
current player commands at least 1 city
modify death counts for current player: set to 0 for protoss zealot.
modify resources for current player: add 5 minerals.
player 2:
current player has suffered exactly 1 deaths of protoss zealot
current player commands at least 1 city
modify death counts for current player: set to 0 for protoss zealot.
modify resources for current player: add 5 minerals.
player 3:
current player has suffered exactly 1 deaths of protoss zealot
current player commands at least 1 city
modify death counts for current player: set to 0 for protoss zealot.
modify resources for current player: add 5 minerals.
and 11 more triggers for the 11 other cities.
There is nothing wrong AT ALL with the applied system. Why are you not posting the whole map?
Ok, I tested this with my friend. He played player 1 [red]. I played player 2 [blue].
everyone starts out with 25 minerals. after one minute, he gained 5 minerals.
I did not. Then I tried playing player 3 [teal], and still he gets 5 minerals, I did not. Everyone starts out with the same amount of cities.
ADDITION:
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
Fwop_ is my hero.
I'm guessing it's solved. Next time, just attach your map
