Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] Mineral Income Again..
Report, edit, etc...Posted by La-Dragon on 2006-01-26 at 16:23:46
BS. Tested it again. This time it isn't working, again.

All players have the exact same trigger, yet player 2 and 3 still don't get minerals every minute from each city..
Report, edit, etc...Posted by joker2kill on 2006-01-26 at 16:32:11
check that they are the same triggers, and that they apply to ALL of the people like:
Trigger
Players:
¤ PLAYER1
Conditions:
¤ .....
Actions:
¤ .......INCOME
¤ PLAYER 1


and....
Trigger
Players:
¤ PLAYER 2
Conditions:
¤ ....
Actions:
¤ ....INCOME
¤ PLAYER 2

so on and so forth
Report, edit, etc...Posted by La-Dragon on 2006-01-26 at 17:02:34
I could send you the whole damned map to you if you want to check.
This is really pissing me off.

3 triggers like this for each person.

player 1:

Countdown timer is at exactly 0 seconds.
Elasped scenario time is at least 3 game seconds.

Modify countdown timer: set to 60 seconds.
modify deaths counts for player 1: set to 1 for protoss zealot.

player 2:


Countdown timer is at exactly 0 seconds.
Elasped scenario time is at least 3 game seconds.

Modify countdown timer: set to 60 seconds.
modify deaths counts for player 2: set to 1 for protoss zealot.

player 3:

Countdown timer is at exactly 0 seconds.
Elasped scenario time is at least 3 game seconds.

Modify countdown timer: set to 60 seconds.
modify deaths counts for player 3: set to 1 for protoss zealot.

the income triggers are like this. note: i am using staredit classic.

player 1:

current player has suffered exactly 1 deaths of protoss zealot
current player commands at least 1 city

modify death counts for current player: set to 0 for protoss zealot.
modify resources for current player: add 5 minerals.

player 2:
current player has suffered exactly 1 deaths of protoss zealot
current player commands at least 1 city

modify death counts for current player: set to 0 for protoss zealot.
modify resources for current player: add 5 minerals.

player 3:

current player has suffered exactly 1 deaths of protoss zealot
current player commands at least 1 city

modify death counts for current player: set to 0 for protoss zealot.
modify resources for current player: add 5 minerals.

and 11 more triggers for the 11 other cities.



Report, edit, etc...Posted by M_s4 on 2006-01-26 at 17:12:02
There is nothing wrong AT ALL with the applied system. Why are you not posting the whole map?
Report, edit, etc...Posted by La-Dragon on 2006-01-26 at 22:59:05
Ok, I tested this with my friend. He played player 1 [red]. I played player 2 [blue].
everyone starts out with 25 minerals. after one minute, he gained 5 minerals.
I did not. Then I tried playing player 3 [teal], and still he gets 5 minerals, I did not. Everyone starts out with the same amount of cities.

ADDITION:
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
Fwop_ is my hero.
Report, edit, etc...Posted by LegacyWeapon on 2006-01-27 at 01:53:40
I'm guessing it's solved. Next time, just attach your map smile.gif
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