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Staredit Network -> UMS Production -> Unnamed defense
Report, edit, etc...Posted by Mr_Latex on 2006-01-27 at 07:36:37
So... Me and a friend of mine is making a defense map. But since we haven't done one before we don't know what units to get spawned and their attributes and so on. Plus we do not know how we should put the damage and bonus for the defending units. We are discussing what units to be able to purchase, so more information will come.

Greatful for any support and suggestions! smile.gif
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-01-27 at 08:20:38
Try to do something that hasn't been done already. There are a great many defence maps out there where you sit there while your units shoot at the enemies. If you really want to make a defence map like that, that's fine; you just have to do it well enough that it can compete with all those other maps, and that means lots of defence unit balancing, hours of level tweaking, a track that makes the game interesting (and oh, how I hate air defenses, where there's little or no focus on making a formation), and of course, flawlessly working map systems, just to break even, and on top of that, you'll STILL have to add some new feature to lure players away from the maps that they're used to.

Or, you could try and make a different kind of defence, one where the goal is still to stop enemies from going from point A to point B, but how you do that is something other than "Watch the units shoot the enemies". This approach will take more work, yes, but you'll have a far more interesting finished project. Of course, the first approach, done right with some good new features, will be more interesting than the second approach done with something boring, and has the advantage of being more familiar to new players, so if that's how you're more comfortable making it, then by all means, do it that way. I just thought I'd suggest the possibility that a defence map could be something else.
Report, edit, etc...Posted by Mr_Latex on 2006-01-27 at 08:50:16
Okay... I have some ideas like placing a spidermine makes a pylon with a cannon, sieging a tank makes a bunker with some units depending on what you choose and unsieging the herotank makes something else smile.gif Btw, it's in the installation terrain so building wont be possible laugh.gif and it will be ground (already decided)
Report, edit, etc...Posted by AgenT_Nick on 2006-01-27 at 10:21:27
of course building is possible on installation. theres a tile blizz forgot to delete that makes you build on the ground. GG
Report, edit, etc...Posted by Mr_Latex on 2006-01-27 at 11:15:04
Oh... blink.gif And what is its name? Null terrain? tongue.gif Or could you post a picture of it how it looks in the "Tileset Indexed"?
Report, edit, etc...Posted by Lyon on 2006-01-27 at 17:05:56
Suggestion: Make a Post when you have some of the Map Done plz.
Report, edit, etc...Posted by joker2kill on 2006-01-27 at 22:18:01
QUOTE(Nils @ Jan 27 2006, 02:05 PM)
Suggestion: Make a Post when you have some of the Map Done plz.
[right][snapback]414377[/snapback][/right]


give the kid a break, he is discussion his map!
SUggestion: name it latex defence! (becuase that is your name)(and some of the best things in this world are made of latex, if you know what i mean ^_^)
Report, edit, etc...Posted by Joshgt2 on 2006-01-28 at 00:53:10
Could you update the first post with more information then? Really it would have been best if you gathered all of the information about the map and posted it on here to start with instead of this... but it's alright
Report, edit, etc...Posted by Mr_Latex on 2006-01-28 at 18:22:51
The work has been cancelled... But I would still like to know what tiles you can build on in the installation terrain tongue.gif
Report, edit, etc...Posted by AgenT_Nick on 2006-01-29 at 11:40:20
its in the tutorials.
Report, edit, etc...Posted by Revenant_Asuka on 2006-01-29 at 12:02:13
You can actually build in Installation terrain?

Hmmm....interesting. wink.gif
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