Staredit Network

Staredit Network -> UMS Assistance -> Burrow Weapon Switching
Report, edit, etc...Posted by AgenT_Nick on 2006-01-27 at 19:37:33
for my next map army arena u burrow to switch weapons.
ive got everything else perfected but the switching is ****ed up.
there is a line kinda like this
CODE

-♦4
-♦3
-♦2
-♦1
-♦-

the -♦- is the weapon u are useing
when i burrow "1" is sapose to go to the useing but when u burrow it goes 2 slots.
so when i burrow. it creates 1 but skips to 2. this creates 1 to appear and not follow you. ive been trying and trying for about a week to fix but getting frusterated. can someone help me?
Report, edit, etc...Posted by PCFredZ on 2006-01-27 at 20:48:36
Attach the map, there might be something else you're missing.
Report, edit, etc...Posted by AgenT_Nick on 2006-01-27 at 20:51:31
ok here is the map. 2 players are done allrdy. about 40 triggers per player and umm. gl.

[attachmentid=17205]
Report, edit, etc...Posted by SkuLL on 2006-01-27 at 20:54:48
Space Arena? Isn't it Army Arena? Or are you making a separate one?
Report, edit, etc...Posted by joker2kill on 2006-01-27 at 21:07:39
that attachment opens up in like a notepad.....
Report, edit, etc...Posted by PCFredZ on 2006-01-27 at 21:49:37
Actually, I think SEN is just having problems.
Report, edit, etc...Posted by joker2kill on 2006-01-27 at 21:54:37
we'll that explains TONS!!....any one gunna report this to a mod?
Report, edit, etc...Posted by PodFedJay on 2006-01-28 at 00:14:45
it happens with allt he attachments
Report, edit, etc...Posted by Joshgt2 on 2006-01-28 at 00:47:31
That is odd how it is happening like that... Maybe it is because of all of the times that the server of SEN could not be reached or something like that...
Report, edit, etc...Posted by Night on 2006-01-28 at 02:15:38
QUOTE(AgenT_Nick @ Jan 27 2006, 06:37 PM)
for my next map army arena u burrow to switch weapons.
ive got everything else perfected but the switching is ****ed up.
there is a line kinda like this
CODE

-♦4
-♦3
-♦2
-♦1
-♦-

the -♦- is the weapon u are useing
when i burrow "1" is sapose to go to the useing but when u burrow it goes 2 slots.
so when i burrow. it creates 1 but skips to 2. this creates 1 to appear and not follow you. ive been trying and trying for about a week to fix but getting frusterated. can someone help me?
[right][snapback]414542[/snapback][/right]


It's probably because the trigger has enuf time to run twice before the unit unburrows. Give a cooldown to the trigger.
Report, edit, etc...Posted by Rantent on 2006-01-28 at 02:27:05
Ok, so you probably know that the best way to detect burrowing is to have another unit move on to the burrowable unit. The best way to perform one operation per burrow is to make it so when the unit moves on to the burrowed units position (meaning that the unit is burrowed) the trigger runs once and a switch is flipped. This switch makes it so the trigger won't repeat as the unit is unburrowing. When the unit above is no longer contained in the burrowed units location (aka the unit is unburrowed) The switch is reverted back to it's normal position.
Report, edit, etc...Posted by AgenT_Nick on 2006-01-28 at 08:52:35
i used the tutorial triggers and whenever you burrow its like instant they unburrow but still skips. im not getting this. i tryed to put waits in the move trigger but it still happend. maybe i should extened more then 1000 milleseconds (1 second) but i dont know if thats gonna do anything.

ive gotten p1 fixed but p2 still bugs. i copyed the triggers so there alike but still nothing
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