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Staredit Network -> UMS Assistance -> Nuke Things
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-28 at 03:55:36
Ive never worked with nukes so I need to know these things about them.
Can you create them with triggers?
If preplaced do they explode if not moved instantly?
Can you remove them with triggers?
If they cant be preplaced how do you create them?(triggers)
Report, edit, etc...Posted by HolySin on 2006-01-28 at 04:06:14
No.
No.
Yes.
They can be preplaced.
Report, edit, etc...Posted by Red2Blue on 2006-01-28 at 04:32:50
Nice job holy. Answered all the questions before me.
Anyways. I hope that nukes may one day be allowed creation in a trigger.
What is the purpose of this information Kept_wheat? Maybe if you shed some light on your map we could help you further.
Report, edit, etc...Posted by Corbo(MM) on 2006-01-28 at 12:01:33
QUOTE(Kept_Wheat @ Jan 28 2006, 02:55 AM)
Ive never worked with nukes so I need to know these things about them.
Can you create them with triggers?
If preplaced do they explode if not moved instantly?
Can you remove them with triggers?
If they cant be preplaced how do you create them?(triggers)
[right][snapback]414858[/snapback][/right]

+no, but if you run an ai script about hmm...nuke something let me go check out grr i forgot but there is an ai where you can create nukes on a silo so you can nuke and hmm if you are asking me about creating the unit no tongue.gif
+no they dont explode if they dont move, btw have u ever tried to kill one nuke when its preplaced??
+they can
Report, edit, etc...Posted by smasher25 on 2006-01-29 at 22:24:58
Nukes dont explode when you place them in the editor. (I think) You can make comps nuke with the "Execute al script at location" along with an array of different commands. To create them give whoever a nuclear silo, and make them a cost that only allow the player to build them X number of times. Experiment!
Report, edit, etc...Posted by Red2Blue on 2006-01-29 at 22:26:42
Preplacing the nukes disallow you from making them "explode" the way they do when you drop it normally.

Making a computer nuke an area has that effect, but its alot slower because you have to wait for the nuke to drop.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-30 at 00:57:49
Can I get a computer to make a nuke and then move that nuke around as if I could a preplaced Nuke?
Report, edit, etc...Posted by Red2Blue on 2006-01-30 at 01:49:45
I donno if thats possible. You can detect nukes, but im not sure about stripping a silo of its nuke and moving it around. >_>

Maybe if the comp nuked, you could nab it out of the air as its flying upwards above the silo. I wouldn't know until I test it.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-30 at 01:58:33
i meant after it was launched. Somebody should test this. I would if my workload wasnt so big.
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