I need a more simple method of copy and create.
Basically i need something like this.
| Trigger |
| Description: |
| Copy Create Trigger |
|
| Players: |
| ¤ All players |
| Conditions: |
¤ Current player brings at least 1 unit to (a)
|
| ¤ Switch 1 is set |
| Actions: |
¤ Create 25 units =to unit at (a) at (b)
|
¤ Preserve trigger
|
¤ Clear Switch 1
|
| ¤ Comment=Copy Create Multiply |
I could do a trigger like this for all the units i need but that would take forever. Is there an easier way? Give me your thoughts and ideas solely on this topic please.
It doesn't matter about the trigger amount. What are you trying to avoid? The work involved? If you are attempting to avoid work just try this:
http://www.staredit.net/index.php?download=4086The program let's you easily and quickly duplicate triggers.
The program lets you literally duplicate for any amount of triggers. Every single trigger is converted to a numeral value and you can define many variables for many letters.
Read the html document for more info (after you dl it).
Have fun.
Ok, Im not a newb. I know all about Trigger Duplicator. I have been on SEN longer than you have. I was going to use TD but a system would be more efficent since my map is a trigger heavy map like Diplomacy(which still takes forever to transfer the unit) therfore i need it to react fast. I am pretty sure there isnt one. But i wanted ideas not alternatives.
Red2Blue has definitely been on SEN longer than you have, look at your user numbers.
It's probably better if you describe the exact scenario you're trying to do so that we can help you make a more efficient system.
Methinks that trigger duplicator is you best bet. Or just make every trigger by hand 
Im just a lot less active. But Ive been around here longer though.
Heres exactly what I need.
There are the ground units 1 2 3 4 5 6 7 8-9 10 11 12 13 14 15 16
And the air units _________ 1 ____ 2 __________ 3 ______ 4
So basically The first level is just unit g1. The second level is unit g1 and a1. 3rd is g1,a1,g2 In that order.
The triggers should randomly pick units from those and spawn them. The air units would be on a diffrent timer than the ground units.
so level 7-units from g1,g2,g3,g4,g5,g6,g7 would randomly spawn every 45 seconds and Units from a1,a2 would randomly
spawn every 30 seconds at locations w,x,y,z. I was going to have something more complicated but. 20 levels sounds good for the
first version.
I could do this quite easy in single player but since its multiplayer and people will be on several diffrent levels at the same time
it will be hard.
Also after the players pass level 10 They will no longer get units of those types anymore.
(ie. 2 pools of randomization. after level 10 they will no longer receive unit g1-g10 or a1-a2 only g11+ & a4+)
Each time, would you like separate units for each player or just a randomized unit created for every player?
The players would be on diffrent levels. So the Randomization sets would be diffrent.
Sorry, but, how can you have been on sen longer than me if I registered way before you? If you are going to count the sheer amount of posts, I have way more then you, im more active then you. What brings about your talk about you being on here longer then me?
Why are you going out of your way to create some complex system when you can just make it a simple build?
Why not just throw every random unit into one little pile that junkyards on the map and then have a trigger move the unit from that pile to the player every time a randomized unit is needed and just replace the unit into the pile when the trigger is done? You can simply throw in a different randomized unit per glevel and alevel as needed for the game for each player or whatever is needed.
You could have however many types of piles as needed and just randomly insert them from there.
No need to do each unit via. a trigger.
Physical SC mapping is just as important as Triggered SC mapping.[/center][center]
Lol. I would have to replace them It wouldnt work. I will be using hundreds of units. Its a frogger map the diffrent types of cars(speeds). need to be created randomly. I wanted a complex system so that it would be possible to have 100+levels of gameplay instead of 20.
ADDITION:
Oh and this is my second account on SEN. Ive been on here since 2003.