Staredit Network

Staredit Network -> UMS Assistance -> Create and Not Move
Report, edit, etc...Posted by joker2kill on 2006-01-29 at 09:38:26
i need triggers that create a unit at a unit(scourge), and the created unit does not move, like in placement D, or Upgrade D. I was also wondering how the move location thing works, i think im doing it wrong :S

i also need the trigger to make units "attack" in midair...then go back...and "attack" again...etc
Report, edit, etc...Posted by SkuLL on 2006-01-29 at 10:07:00
Make units not move? Umm... in Upgrade D the units didn't belong to the player. I don't know about Placement D, never tried it. I don't understand your second request. What attack in midair?
Report, edit, etc...Posted by joker2kill on 2006-01-29 at 10:17:02
QUOTE(skull @ Jan 29 2006, 07:07 AM)
Make units not move? Umm... in Upgrade D the units didn't belong to the player. I don't know about Placement D, never tried it. I don't understand your second request. What attack in midair?
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like in Slot TD v4, where the units are attacking, but they are not actually "Attacking" anything...
Report, edit, etc...Posted by Chester on 2006-01-29 at 10:27:07
Im not pretty sure of what you mean, does it looks like you attack an unit and it dose'nt take damage? i never played slot td so...
Report, edit, etc...Posted by joker2kill on 2006-01-29 at 10:58:27
no...the unit looks cloaked, and it attacks nothing... but it is doing its attack....this is hard to explain wallbash.gif ...ok so a ghost when it "really attacks" it attacks something and that something takes damage...but when it is "cloaked" par say...then it attacks but nothing takes dmg...because it is shooting at nothing...but it is still shooting...

Oo.AgenT.oO knows..... AgenT READ THIS!
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-01-29 at 14:17:01
This only works for a few units. But like marines and ghosts you can Set Doodad State to Disable for them and this will happen.
Report, edit, etc...Posted by Oo.Vic.oO on 2006-01-29 at 14:29:59
to make units not move, u just teleport them to a place they cannot go like water. to make units attack like in slot td? i think u mean to disable the units n they'll act like they're attacking
Report, edit, etc...Posted by joker2kill on 2006-01-30 at 15:52:06
QUOTE(Oo.Vic.oO @ Jan 29 2006, 11:29 AM)
to make units not move, u just teleport them to a place they cannot go like water. to make units attack like in slot td? i think u mean to disable the units n they'll act like they're attacking
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by "teleport" do you mean move...patrol...or attack? im guessin move but...just to make sure ;D

also...how do you make a location move, like with the unit? i cant get that right either
Report, edit, etc...Posted by Oo.Vic.oO on 2006-01-30 at 16:14:46
teleport...the action teleport not order, like it actually move a unit to another place without seeing it go.

QUOTE
also...how do you make a location move, like with the unit? i cant get that right either


u mean the trigger move location?!
Report, edit, etc...Posted by joker2kill on 2006-01-30 at 16:16:59
QUOTE(Oo.Vic.oO @ Jan 30 2006, 01:14 PM)
u mean the trigger move location?!
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i mean the conditions...is it always, or bring unit to?
Report, edit, etc...Posted by Oo.Vic.oO on 2006-01-30 at 16:17:36
condition for wat...?
Report, edit, etc...Posted by AgenT_Nick on 2006-01-30 at 16:24:47
he is meaning about disableing the unit? making the marine cloaked with ghost and firebat? its
Set Doodad State For Terran Marine At "Location" For Player 8.
Report, edit, etc...Posted by CheezyTheCheezeCake on 2006-01-30 at 16:28:40
I think he means that the scourge wont attack an enemy who is near...
Report, edit, etc...Posted by Oo.Vic.oO on 2006-01-30 at 16:28:48
or any other players tongue.gif
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-01-30 at 16:31:40
QUOTE(joker2kill @ Jan 30 2006, 02:52 PM)
also...how do you make a location move, like with the unit? i cant get that right either
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use this trigger:


null
Trigger
Players:
¤ Current Player
Conditions:
¤ Brings exactly 0 units to UNIT LOCATION (or Always, doesnt matter)
Actions:
¤ Move UNIT LOCATION on anyunit at anywhere

Report, edit, etc...Posted by joker2kill on 2006-01-30 at 16:45:14
ty that will do
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