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Staredit Network -> UMS Showcase -> My "trigun" Map Idea
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-07 at 23:05:11
my map idea is a trigun map i think its pretty cool so far biggrin.gif i started this belive it or not a year or 2 ago blushing.gif lol


just check out the terrain and if the terrain needs something more to make it cooler tell me
Report, edit, etc...Posted by Pinecone on 2004-06-07 at 23:09:12
Terrain alone is highly disorganized, and very unpleasing. Dont get me started on unit placement.
Report, edit, etc...Posted by Hampster on 2004-06-07 at 23:17:04
Yea, most rpg's look better isometric not square terrain.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-07 at 23:19:13
i guess you have neva seen Trigun? its based on that and i think i got the right ver on the download thing lemme check



i did get the right 1 and it isnt done yet its just a taste of it not 100% thats wut its gonna look like sorry if i sound like a loud mouth little punk but i am so....
Report, edit, etc...Posted by Valahan on 2004-06-07 at 23:30:11
It may be easier if your map would be, as everyone says, Isometric. RPG's are supposed to be about... well... non-square terrain? or whatever. Maps like defense and bound maps are supposed to be "perfect" and square.

Your areas at the top and right of the map.. take up WAY too much space. It's looking like a D&D RP-styled map, where you have so many options. What your map sounds like to me, however, is a NORMAL RPG, and not an RP, yet it looks like a cross between a bound and an RP.

You may also, for the ease of knowing what triggers do what, is make a PROPER comment, not just blank comments.

The cities look way too fake. All houses are clumped TIGHTLY in ONE spot. You may want to take a ride around your city and take a look. There is no terrain variation, it's just plain and boring. You may also want to use the Badland terrain if your RPG will take place in a city, or around cities. It would look alot better.

It's too open. This is where Isometric terrain comes in handy, to make cliffs, rivers, mountains whatever. Also, you don't typically need so many "houses" to show it's a big city. You can stack buildings, and with abit of work, you can make some pretty interesting looking cities. Be creative.

I hope you take no offense to any of this, because I am just trying to do some helpful criticism.

QUOTE("Kade Yuy")
i guess you have neva seen Trigun? its based on that.


That's cool. I myself have "neva" seen Trigun, but I have looked at Trigun art. It's pretty cool. Anyways, what matters in your map is layout, design and functionality. Currently it's not a very good layout of the map, the design isn't the best, but functionality, that I cannot guess. I would have to play the map.

PS: No one here will steal your map.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-07 at 23:32:25
I recommend you peek into the following topic before you continue your map.

http://www.staredit.net/index.php?showtopic=2190
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-07 at 23:34:22
the triggs arent named and crap is be cause i messed the map up wit isom at the start so i couldnt make isometrical so i used a thing i forgot the name it copies the map to like a diff map like all the terrain is now on this 1 anywayz thnx for your opinion i will work on it more thank you for bringing the noobish crap to my atenshin


but guys this is based off trigun remember that when ur talking to me bout my map no offence its just most of trigun is flat desert
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-08 at 00:10:20
QUOTE(Valahan @ Jun 7 2004, 10:30 PM)
You may also, for the ease of knowing what triggers do what, is make a PROPER comment, not just blank comments.

I think he removed all the strings from the map. Most likely ISOM did it. Notice how the map editor crashes when you go to the location layer (cause locations have no name) and also notice how the forces, map description, and title are not filled in.

Also for sake of arguement blank comments do not take up extra strings. It is some times practical to use some blank comments if you have a long list of triggers that do the same thing. Or in a final version or a public release removeing them so people don't mess with your triggers, and or to save a little file size.

I personaly wrote a macro to remove the text from my comments. (as long as there the first action)
Report, edit, etc...Posted by Valahan on 2004-06-08 at 00:13:23
QUOTE(Kade Yuy @ Jun 7 2004, 10:34 PM)
most of trigun is flat desert

Ah, my apologies! I did not know that. However, even Deserts have varying terrain heights(sunken sand dunes/sand dunes)

QUOTE((U)Bolt_Head @ Jun 7 2004, 11:10 PM)
Notice how the map editor crashes when you go to the location layer (cause locations have no name) and also notice how the forces, map description, and title are not filled in.

It is some times practical to use some blank comments if you have a long list of triggers that do the same thing. Or in a final version or a public release removeing them so people don't mess with your triggers, and or to save a little file size.

Ah ok. I get it now. I did not know that since I only use StarForge and StarEdit. And that is a good idea, saving some filesize and whatnot)
Report, edit, etc...Posted by .Coko[CK] on 2004-06-08 at 05:45:10
Well; i think it is something different, and rather interesting idea. I think a better mix between terrain types would vastly improve it, which can be achieved by placing square terrain on X-tra Editor over an area and then the next piece, if you make it large enough will come out in isometric style.

It was a nice idea though, and no, we won't steal your map, we worry more about people stealing ours.
Report, edit, etc...Posted by xXLordSlippyXx on 2004-06-08 at 16:32:32
QUOTE(Kade Yuy @ Jun 7 2004, 10:34 PM)
the triggs arent named and crap is be cause i messed the map up wit isom at the start so i couldnt make isometrical so i used a thing i forgot the name it copies the map to like a diff map like all the terrain is now on this 1 anywayz thnx for your opinion i will work on it more thank you for bringing the noobish crap to my atenshin


but guys this is based off trigun remember that when ur talking to me bout my map no offence its just most of trigun is flat desert

And, if I may be so crude, Id also like to bring your spelling to your attention. biggrin.gif

We have a spell check
Report, edit, etc...Posted by .Coko[CK] on 2004-06-08 at 18:06:36
Yeah, but its not the best, it doesn't notice Bolt and his loving for eing!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-08 at 19:37:05
Personally, I watch Trigun, and this map looks inpressive, but yeah, like the others said, it looks way way too much like a Bound, and the cities look to "Map Editor Made" if u know wut i mean.lay off the Square terrain for a bit, use isometric....
Report, edit, etc...Posted by FamDav on 2004-06-08 at 22:29:14
You should try doing as much of the map in x-tra editor as possible, while using starforge or scmdraft 2 for the rest.

And just wondering, but did Heimdal enable maps made in x-tra editor to keep the isom part of their chk?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-06-08 at 23:02:07
thnx for your help
and slippy i dont sit here all day typing correctly if u can read it its ok wit me
Report, edit, etc...Posted by xXLordSlippyXx on 2004-06-09 at 01:16:53
Well, for some of us that can type, we don't have to sit here all day cool1.gif
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