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Staredit Network -> UMS Assistance -> 2/1 units
Report, edit, etc...Posted by roule on 2006-01-30 at 11:48:15
How do you make an unit have 2/1 HPs?
Report, edit, etc...Posted by Kenoli on 2006-01-30 at 13:52:07
In SCMDraft2 and StarForge, in the unit settings, there are two boxes for HP. One of them is the normal one that sets the max health for a unit. The other is the "current HP", or something like that, and you can use it to add extra HP to a unit.
So, if you set the normal HP to 1, and the other one to 1 also, the unit will have 2/1 life. (I think wink.gif) Play around with it, you'll figure it out. Just don't set the normal HP to 0, that will cause a crash.
Here's what to look for:
user posted image
user posted image
Report, edit, etc...Posted by saibaman8 on 2006-01-30 at 16:30:35
I'm not sure about putting the same number in both, but as far as I know, whatever number you put in the small box that is bigger than the regular health box, it will become just one bigger than the normal health. Like if you put 12 in the small box and 5 in the regular health box, the unit's health would be 6/5.

The changes that you get with the wireframes can vary depending on the terrain as well as what you put in the boxes.
Report, edit, etc...Posted by Corbo(MM) on 2006-01-30 at 17:29:13
this is an old topic and the question number 4 to my "introduction to the art of map making" guide tongue.gif coming soon btw glytchur u never did my cliffs tutorial sad.gif
QUOTE
4. OMG I SAW THIS IN A BOUND THE UNIT WIREFRAME GLOWED HOW DO I DO THAT!!?!?!?!
Calm down boy  ;P all you do its with a third party editor (starforge, scmdraft in others)
Set the hp box 1 to some number and the hp box 2 to a lower number example 4/3, 2/1
I’ll get you a chart of the commonly used numbers and their results

2/1=2/1 3/1=2/1 4/1=2/1 5/1=2/1 6/1=2/1 7/1=2/1
3/2=3/2 4/2=3/2 5/2=3/2 6/2=3/2 7/2=3/2
4/3=4/3 5/3=4/3 6/3=4/3 7/3=4/3
5/4=5/4 6/4=5/4 7/4=5/4
6/5=6/5 7/5=6/5
7/6=7/6

Notice that the right number always goes 1 slower than the left number and also make sure you have this information:
the colors blue, black , orange will depend on the tile set
+space, installation, will go blue and no glowing not even on zerg units it will just be static
+ashlands= orange
+desert= some weird black in shades of red..very difficult to see
+badlands, jungle= black to gray
+twilight= nothing? how weird.....
+artic= blue in shades of gray more like light blue that slowsly glows

And….

things to remember, health depends on tileset
glowing units are zergs, resources, critters and some powerups and beacons and
archons
not glowing units are terrans and protoss and the ones missing
and remember the chart i made up there
Report, edit, etc...Posted by The_Shattered_moose on 2006-01-30 at 18:52:03
You can also get various health values other than 1 over the "max" life by placing unit sprites when the unit sprite placed has had its properties altered so that it has less health than default.
Report, edit, etc...Posted by Corbo(MM) on 2006-01-31 at 22:49:14
omg thx man
haha how funny im saying thanks and i didn't make the Q.
the point is that i forgot to add the health effects in sprites ill make sure i
include that on the question, right now im a bit worried about a thing i just discovered and i think that it might delay me a bit with the material
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