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Staredit Network -> UMS Assistance -> Some Questions
Report, edit, etc...Posted by EcHo on 2006-01-30 at 21:02:33
I tried to do these but they dont work.
Heres the list of questions.
-How do you make the enemy vision you?
-Is there a better way of sending units 1 by 1 but in a gapless line without create / wait / create / wait / etc
-Are hyper triggers good for maps?
-If i put hyper triggers and i want to make it so a location is always on a zergling and if it is in the location, then it attacks the enemy, would the location always stay in the zergling because of the hyper triggers?
-How do you make a unit not be able to move but attack? Like ignoring move, patrol, and etc except attack. (Auto attack)
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-01-30 at 21:09:34
For vision, use SCMDraft. Go into TrigEdit Classic. For player x, run the AI script "Turn ON Shared vision for player y." Player x will be able to see what player y sees.
Report, edit, etc...Posted by EcHo on 2006-01-30 at 21:12:20
Do i have to type it?
Report, edit, etc...Posted by Demaris on 2006-01-30 at 21:20:25

No, look for it in the dropdown box.

2. How about:

Trigger
Description:
Gapless line
Players:
¤ Player 1
Conditions:
¤ Player 1 brings exactly 0 men to line start
Actions:
¤ Create one "Whatever" at line start
¤ Order to all men at Line start, move to end of line
¤ Preserver trigger


3. Depends on what you want to do.
4.Yes.
5.Put a location over water/lava/any unwalkable terrain and have a trigger constantly move the unit to that location.
Report, edit, etc...Posted by EcHo on 2006-01-30 at 21:36:20
then ill have to make alot of locations... I need it for all units.
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