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Staredit Network -> UMS Assistance -> Best Controller For Frogger Map
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-01 at 21:45:08
I know of a couple of unit controlling methods. But I need something that will work instantly. And be easily used by all players.

Currently I am using a Barracks build unit method.
C=Left F=Up G=Down M=Right
I wont use EUD so dont put those.

I was just wandering what type of controller I should use or adjustments to my current method.
Report, edit, etc...Posted by Rantent on 2006-02-01 at 21:50:54
Point and click not good enough for ya... tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-01 at 22:04:06
No that wouldnt have the real frogger feel to it. This is like that 1 player frogger map with arrows[EUD and can only be for 1 player] With a lot more competetion. More complex and more fun.
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-02-01 at 23:02:08
I take it you've already set the units to "0" build time?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-01 at 23:18:59
that would crash. 1/15th seconds of build time to be precise(wont crash). And thats not the what I asked for. I know how to do it i want to know what the people who will be playing it think is the best method of control.
Report, edit, etc...Posted by MindArchon on 2006-02-01 at 23:42:15
The problem with those controls is that it gets very awkward. I would forget which controls do what, and end up pushing the wrong controls to go in the wrong direction.
Report, edit, etc...Posted by Red2Blue on 2006-02-01 at 23:49:45
However those controls are indeed confusing, they eventually become second nature.

I massively loathe dropship controllers in maps that require strict timing.

The keys cfgm are really good as they have only one hand tied to it. Interesting.

The problem with this is that you can literally move across the entire map instantly if you queue the units. If you are doing instant building time of course.

Make sure you have some sort of delay inbetween or that kind of thing.

XD.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-01 at 23:59:12
Well no not instantly. The frogger gets order to move. Its not transported. For now im going to do bare basics. It will have infinite levels but the overall level toughness will be the same from 1-inf. I might change that at a later date but i want to get the backbone done. That will be easy if i get the rest done.
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-02-02 at 09:26:41
QUOTE(Kept_Wheat @ Feb 1 2006, 11:18 PM)
that would crash. 1/15th seconds of build time to be precise(wont crash). And thats not the what I asked for. I know how to do it i want to know what the people who will be playing it think is the best method of control.
[right][snapback]418719[/snapback][/right]


There's a reason why I put 0 in "". I refer, of course, to 8739.

I usually prefer starport controls to barracks, simply because you have the Battlecruiser and science Vessel next to each other, and Wraith and Dropship also pretty close, so the relationships between the keys are a bit better when compared to the the barracks, where the F and G are next to each other but correspond to Up and Down.

Also, I don't like it when the units can queue, because you move in desperation and end up over-moving all the time. I think it's a bit smoother if you make a cost for the building units, and replace it every time your system realizes that one is built.
Report, edit, etc...Posted by PCFredZ on 2006-02-02 at 12:22:33
QUOTE(Wing-of-no-Wing @ Feb 2 2006, 09:26 AM)
There's a reason why I put 0 in "". I refer, of course, to 8739.[right][snapback]418884[/snapback][/right]

8739 on SCXE results in 0, which results in potential crashes.
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-02-02 at 13:17:21
I use 8739 to set unit build times to 0 all the time, and it never crashes for me...but then again, I don't do it in SCXE.
Report, edit, etc...Posted by Oo.Vic.oO on 2006-02-02 at 14:49:45
build time is different, when u do it on units, it will mostly crash.
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-02-02 at 14:57:52
I said unit build time. Maybe they only crash for PC users, since I've set everything in a starport, robotics bay, and gateway to 0 build time without crashing when I build those unts?

Addition: If that is the case, the map I'm working on will need some editing in order not to be Mac only...
Report, edit, etc...Posted by PCFredZ on 2006-02-02 at 15:46:43
QUOTE(Wing-of-no-Wing @ Feb 2 2006, 02:57 PM)
I said unit build time. Maybe they only crash for PC users, since I've set everything in a starport, robotics bay, and gateway to 0 build time without crashing when I build those unts?

Addition: If that is the case, the map I'm working on will need some editing in order not to be Mac only...
[right][snapback]418939[/snapback][/right]

I know that Zerg units definitely will cause crashes when creating, even though it's not consistently reoccuring.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-02-02 at 16:30:35
Why not use the directional eud instead of using barracks? it would be easier to play than using building keys
Report, edit, etc...Posted by AgenT_Nick on 2006-02-02 at 16:36:52
euds are scrambled cant find them
Report, edit, etc...Posted by Oo.Insane.oO on 2006-02-02 at 16:50:41
QUOTE(AgenT_Nick @ Feb 2 2006, 04:36 PM)
euds are scrambled cant find them
[right][snapback]418998[/snapback][/right]


o yeah but they will find them again I bet or maybe they just wont bother...I dunno

Edit:

O im dumb it says "I will not use euds so dont ask" lol
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-02 at 21:59:47
Directional EUD's are one player therfor I wont use it. Im going to test the two and see which works better. If i need to ill fix any bugs as soon as i start testing. This was just for ideas.
Report, edit, etc...Posted by M_s4 on 2006-02-02 at 22:21:41
How do you get 1/5 of a second? I gave up on a map interface because 0 would crash and 1 caused way too much delay?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-02 at 22:37:28
If you use SCXE and set build time to 1. Then go to SF the build time would be 15. set that to 3 and that would be 1/5 of a second in theory.
Report, edit, etc...Posted by Red2Blue on 2006-02-03 at 07:51:31
Having the frogger "guy" move instead of transporting could have some potential threats to the player. For the most part, issuing commands for the frogger to move to a certain place before the frogger has moved to the new location may cause for the frog to go askew into some wierd area. What kind of grid are you going to make for the frogger to move in? Will it be some sort of mobile grid with overlords? Geez, not only will there be timing on the build (not too long), but you would also have to wait until the frogger moves to the location. Is the grid a 1x1 grid or a 2x2 grid?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-06 at 04:17:26
The movement system works fine as i am proficent in my grids. Its more "Frogger" like also. how would a mobile grid help me here in anyway???(i use burrowed lings) Also a 1x1 grid would take way to long to cross. I use 2x2. I still need to test the map but its not working currently.
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