In my RPG campaign I want to have the characters keep their levels as they progress through the three maps. Is this even possible to do using SCM Draft or just a stupid idea?
No to my knowlage it isnt possible to do your could have used Eud text detection as a code for getting your level back but EuD's are scrambled...
You dont need to double post
Well you see, you are probably thinking of that one thing that happens in the campaign. Where the amount of infested terran bases go with you to the next level.
There is no way to do it with any editor. The question comes down to: why would you split up your campaigns? Try to simplify your work and smash in all the episodes you can into one map. Why not make it on a 256x256 map? If its a string problem, why not reuse some strings or don't use some at all? If its a trigger issue why not download trigger duplicator?
You have really two options if you want to extend and save the levels of your characters for three different maps:
1) Make a map for every level possible for your next capaign and end up with 40+ versions of the map (highly not suggested).
2) Use a password system.
The password system is simple, if you don't know what it is then ill explain. The password system is something that is used when you want to recall data from an older time through use of units and or deathcounts. For instance those rpgs that are currently released like: Xuru_Rpg, and etc. These rpgs have a password system that relates to the map itself and can continue on its own in the same capaign. However, if you want, you may have the first scenario sputter out a password for the NEXT scenario you can. Just mimic the triggers in the Xuru_Rpg, I believe it's in the dldb, then download trigger viewer in the dldb as well.
It's not a stupid idea, its a pretty nifty one that everyone has experienced before.
Reply if you need help further or if I was too broad on the explaination.
Yeah, in addition to that the pasword system its a combination of units placed in some locations for example we have up left right and we have marine and zealot
and in a previous stage you killed an infested terran
ok but now you are starting over the game but the player won't be liking to kill the infested terran again that's when pw enters
just do like a combination like zealot up, marine left, zealot right, marine down. its just a suggestion not like you will do it in that order or with the same units. ok when the units are placed in the right locations you set a switch "pw: IT killed" or either a death counter, or you can have just one unit and set multiple switches or deathcounts (not recomended)
hope i helped, have fun