Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Communication Breakdown
Report, edit, etc...Posted by Valug on 2006-02-04 at 23:52:34
[sub]Felt like making a map tonight. Everything was from scratch, had no idea in mind when I made it. Spent alot of time in decoration though.

Meh, pic looks a little wierd, any ideas?
user posted image[/sub]
Report, edit, etc...Posted by Falcon_A on 2006-02-05 at 00:43:06
looks nice, i like the start locs toward mid of map instead of another topleft/bottom right-ish 1v1.

But can a siege tank behind mins reach other player's min line? That's the only real thing that could bother me
Report, edit, etc...Posted by MillenniumArmy on 2006-02-05 at 01:24:34
Make sure siege tanks cannot be placed anywhere on top of those high cliffs. That would suck if those cliffs were landable. As far as I can tell from the picture, I think those cliffs do look landable.

Report, edit, etc...Posted by Falcon_A on 2006-02-05 at 02:06:02
Yea, what MA said..
Report, edit, etc...Posted by Valug on 2006-02-05 at 10:37:10
[sub]Map Updated.
  • Fixed any high dirt landable areas.
  • Put doodads in any landable holes.
[/sub]
Report, edit, etc...Posted by decafchicken on 2006-02-05 at 11:05:56
I dont like maps with 2 different areas of attack, but overall it looks okay.
Report, edit, etc...Posted by Yenku on 2006-02-05 at 21:53:44
Yea, It makes scouting extremely important, otherwise, you bring an army one way, you get flanked, you spread too thin, you get devastated..
Report, edit, etc...Posted by Chef on 2006-02-05 at 22:34:59
Muta harrassment will be extremly deadly with this map, here's why:

Very short distance between bases (means mutas show up at your door much faster)
Mutas can run to nearby static defence if they're chased by corsairs.

What this means: Every game will probably consist of quick mutas. The reaver drop equivilant will be null, because it will be easy for mutalisks to shoot it down before it gets close enough.

All theorycraft, but it seems to me, you'll have to be far better than your Zerg opponent to beat him.
Report, edit, etc...Posted by Yenku on 2006-02-06 at 08:46:52
phff who goes reavs drop when you know your opponent has mutas, if you go reavs in pvz, its usually to break through a defense of sunks.
Report, edit, etc...Posted by Chef on 2006-02-06 at 15:09:03
Gosus happy.gif I wouldn't go reavs to break through sunks, I'd just take my own expansion while he spends all his money on static defence. I don't know... it's like 4 scarabs just to kill one sunk, 60 minerals...

Maybe quick sairs to d-web would be viable defence to quick mutas... I dunno, needs play testing =)
Report, edit, etc...Posted by Valug on 2006-02-11 at 20:26:56
[sub]More updates at BWMN.[/sub]
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