Staredit Network

Staredit Network -> UMS Assistance -> Not following orders
Report, edit, etc...Posted by Fadetoblack on 2006-02-05 at 16:10:24
In my map, Fire Emblem: The Defense, the enemy moves but they don't follow the order triggers. Some just gather at a small spot in the beginning and some just stop. I've checked and double checked the trigger and compared them to my other defenses and they are the same. Please someone help me solve this problem cause its pissing me off ranting.gif mad.gif , I'll attach the map, please help
Report, edit, etc...Posted by Syphon on 2006-02-05 at 16:26:47
A) Attachments aren't good to us Firefoxketeers.

B) you probably jsut misplaced some locations... ermm.gif
Report, edit, etc...Posted by Fadetoblack on 2006-02-05 at 16:36:00
i attahced th emap for people to see it, and i told u i checked the location and trigs many times
Report, edit, etc...Posted by Corbo(MM) on 2006-02-05 at 21:34:17
attachment don't work
and maybe your problem is that ...i agree location missplacement or incorrect players double check the players and if the conditions/actions are checked and they are the correct conditions/actions
oh and check that the player is actually in the game
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-05 at 22:37:11
attachments do work if you right click on it and click save as, save as anything with .scm or .scx at the end.
Report, edit, etc...Posted by nimadude on 2006-02-05 at 22:48:28
ROFL how many hours did it take you to make the money triggers dude? You didnt need to change how many kills you have and copy the trigger 1000 times, a simple method:

Curent player kill score = at least 1
Set to 0 kill score, add 1 gas.
preserve trigger

It took me long enuff to delete them all lol.

One possible flaw to this system is if you kill 2 units it mite calculate as 1, so keep ur old system just in case, but it should be fine smile.gif

I'll try to fix your real problem tho smile.gif
Report, edit, etc...Posted by LegacyWeapon on 2006-02-05 at 22:53:03
There's a program called SCTrigger that duplicates the Kills to Cash triggers for you.
http://www.staredit.net/index.php?download=880
Report, edit, etc...Posted by nimadude on 2006-02-05 at 23:04:09
QUOTE(LegacyWeapon @ Feb 5 2006, 07:53 PM)
There's a program called SCTrigger that duplicates the Kills to Cash triggers for you.
http://www.staredit.net/index.php?download=880
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well I like my system better tongue.gif

ADDITION:
Fixed.

Just remove those stupid 1ms wait actions in your order triggers. I have no clue why you put those in in the first place, lol did you think it meant 1 second?
Report, edit, etc...Posted by Zeratul_101 on 2006-02-06 at 00:01:04
QUOTE(nimadude @ Feb 5 2006, 09:48 PM)
ROFL how many hours did it take you to make the money triggers dude? You didnt need to change how many kills you have and copy the trigger 1000 times, a simple method:

Curent player kill score = at least 1
Set to 0 kill score, add 1 gas.
preserve trigger

It took me long enuff to delete them all lol.

One possible flaw to this system is if you kill 2 units it mite calculate as 1, so keep ur old system just in case, but it should be fine smile.gif
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get rid if your old system and use nimadude's example, but use subtract 1 kill instead of set to and you won't have that 2 kills - one mineral problem
Report, edit, etc...Posted by nimadude on 2006-02-06 at 03:13:23
QUOTE(Zeratul_101 @ Feb 5 2006, 09:01 PM)
get rid if your old system and use nimadude's example, but use subtract 1 kill instead of set to and you won't have that 2 kills - one mineral problem
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You cant do that because you can only edit kill score, not unit kills. Kill score varies from unit to unit and ranges in the 100-1000s.
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