when countdown timer = 0 each player should get as much minerals as how many gas they have.
gas can increase during the map so its not the same every time.
it starts at 5, so at the first timer ends the player gets ADDED 5 minerals. then later they may be up to 20 so they are ADDED 20 minerals. and later they could be in the 1000s, so i cant make individual triggers for each one.
and i need to make sure the countdown timer only resets once everything has been transfered over and its all set up.
right now i have it so it takes your gas and subtracts 1 gas, adds 1 mineral, and 1 custom
when its 0 it adds 1 gas and subtracts 1 custom until that is 0
but then my count down timer doesnt work too good.
what do you mean with the "you wont know when they have been transfered"
i think the miliseconds that a triggers delays to fire is 24 so that means 0.024 x (the number of minerals) it won't delay that much plus the trigger is activated when the countdown timer is 0 it won't delay more than 10 seconds believe me