Staredit Network

Staredit Network -> UMS Assistance -> hard trigger with adding subtracting and variables
Report, edit, etc...Posted by -fool- on 2006-02-05 at 21:13:55
when countdown timer = 0 each player should get as much minerals as how many gas they have.

gas can increase during the map so its not the same every time.

it starts at 5, so at the first timer ends the player gets ADDED 5 minerals. then later they may be up to 20 so they are ADDED 20 minerals. and later they could be in the 1000s, so i cant make individual triggers for each one.

and i need to make sure the countdown timer only resets once everything has been transfered over and its all set up.

right now i have it so it takes your gas and subtracts 1 gas, adds 1 mineral, and 1 custom
when its 0 it adds 1 gas and subtracts 1 custom until that is 0
but then my count down timer doesnt work too good.
Report, edit, etc...Posted by LegacyWeapon on 2006-02-05 at 21:20:55
Old example map:
Report, edit, etc...Posted by Corbo(MM) on 2006-02-05 at 21:29:46
err...lol i deleted this when i was gonna post the scond time happy.gif ill repeat it:
countdown timer is 0
player x accumulates at least 1 gas
set player x deads to 1
substract 1 gas
preserve trigger

player x dead is at least 1
add 1 mineral and 1 gas
subtract 1 dead(or set to 0)
presevre trigger

(guesses)
you can use "custom score too"
Report, edit, etc...Posted by -fool- on 2006-02-05 at 21:36:33
example map doesnt work

and the 2nd post would work but theres no way to tell when everyone has been transfered over and its all done to reset the timer.
Report, edit, etc...Posted by Corbo(MM) on 2006-02-05 at 21:50:59
what do you mean with the "you wont know when they have been transfered"
i think the miliseconds that a triggers delays to fire is 24 so that means 0.024 x (the number of minerals) it won't delay that much plus the trigger is activated when the countdown timer is 0 it won't delay more than 10 seconds believe me
Report, edit, etc...Posted by LegacyWeapon on 2006-02-05 at 22:33:04
QUOTE(-fool- @ Feb 5 2006, 09:36 PM)
example map doesnt work

and the 2nd post would work but theres no way to tell when everyone has been transfered over and its all done to reset the timer.
[right][snapback]421231[/snapback][/right]
Right click and press "Save Link As..." and rename it "something.scx".

Or try this:
http://mysite.verizon.net/legacyweapon/655...ion%20to%20.zip
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