Staredit Network

Staredit Network -> UMS Assistance -> Forced allied vision 1 way
Report, edit, etc...Posted by Azu on 2006-02-06 at 05:51:36
How do I force 2 computer players to be allied vision with 6 human players, so that the humans can see the computers, but without letting the computers see the humans?
Report, edit, etc...Posted by in_a_biskit on 2006-02-06 at 07:34:24
I'm pretty sure the computer always cheats so they can see the human anyway, but to give the humans the vision of the computers, use any editor other than Staredit to make the human players run the AI script "Turn ON vision for Player X" where player X is a computer player.
Report, edit, etc...Posted by Azu on 2006-02-06 at 09:04:19
That will make the humans share vision with the computer though, which will let the computer see and attack burrowed units of the player, which is what I need to prevent. But I need the humans to have vision of the computers. Just not the other way around.
Report, edit, etc...Posted by StarmanJr. on 2006-02-06 at 15:39:02
QUOTE(Azu @ Feb 6 2006, 06:04 AM)
That will make the humans share vision with the computer though, which will let the computer see and attack burrowed units of the player, which is what I need to prevent. But I need the humans to have vision of the computers. Just not the other way around.
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Not true. The only way the computer can see the burrowed units is if you gave them a trigger to share vision with the human players, or if the computer players have detector units near the burrowed player units.
Report, edit, etc...Posted by Chester on 2006-02-06 at 17:19:34
Try making the comps and the humans sharing vision and remove the vision for the humans to the computer, im not sure it works i never tried it, you can also make ur burrowed units invincible but u probably need em with health
Report, edit, etc...Posted by KaboomHahahein on 2006-02-06 at 17:30:12
in_a_biskit is right, the person owning the trigger will see the other peoples vision in the trigger.

http://www.staredit.net/index.php?tutorial=64
Report, edit, etc...Posted by Azu on 2006-02-07 at 01:13:34
Oh okay.. I thought when you use the Run AI script turn ON shared vision for player BLAH it would do it both ways.. thanks for correcting me biggrin.gif
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