Wont that take a little time for the death score to count up while the score counts down and then vice versa? Or is there a faster way?
For my map the scores will constantly be changing, and then there will be an isntantaneous fight. There are 4 players and I need a way for someone to win if they battle someone with less points then them.
ADDITION:
QUOTE(Kumano @ Feb 6 2006, 07:04 AM)
Well, I would remove player 3s score and make it a death counter or something if it needs to be returned afterwards, and then you can detect that player 2 has the most score.
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Well, if no one can give me a better alternative I'll just take your advice and reset player 3 and 4's scores back to 0. I'm going to test it out but I don't think it will affect the gameplay
too much.