Hi, I'm new here, as you may have guessed, but I've been making maps for a fairly long time now and I'd like to get some feedback on some of them now that I feel like I've made a half-decent map.
So, I was trawling through my collection of half-made/rough around the edges maps last week, and found 'Evacuation v1.1.'
Since then, I have fixed bugs, made the map more balanced and generally polished it up to v1.5
Here is a description of the map taken from Starcraft.org where it has over 50 downloads (Warning: Contains hyperbole):
QUOTE
Players: 1-4 (2 or 3 recommended). This is a large map with many pre-placed units to create a real 'fortress' feel to the scenario. You are a Terran hero: Kerrigan, Raynor, Duke or Scheazar. Your job is to help the Terrans hold their last fortress long enough (20 mins) for Alexei Stukov, the last chance for the survival of humanity, to escape. The entrances to the base are blockaded, but there are literally thousands of zerg (not pre-placed thankfully) advancing, including the elite Hunter Killer, Devouring One and Torrasque units. It doesn't matter if you die, as long as Stukov survives. Whilst artillery rains death from the skies - more often than not on your own troops - the computer's AI uses a combination of marines, firebats, ghosts, medics and goliaths to assist you in your monumental task. Inevitably, you'll have to fall back when Guardians arrive and wreack havoc - but make sure that you don't retreat too late or the Zerg will have cut off your escape route! Map includes: - Relentless Zerg foe. - Hundreds of AI units assisting you. - 3 distinct areas to defend: right, left and centre. - An occasionally tense last 2 minutes!
Tell me what you think of it; how it could be improved; ideas for a sequel etc. etc.
Thanks in advance!