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Staredit Network -> UMS Assistance -> Blind floor tra[
Report, edit, etc...Posted by r[s]t on 2006-02-06 at 20:24:19
How do i make a preplaced floor trap blind? Is it possible?
Report, edit, etc...Posted by EcHo on 2006-02-06 at 20:29:04
QUOTE(r[s]t @ Feb 6 2006, 08:24 PM)
How do i make a preplaced floor trap blind?  Is it possible?
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U cant create traps in game
Report, edit, etc...Posted by Oo.Vic.oO on 2006-02-06 at 20:30:18
he said preplaced...and uhh dunno
Report, edit, etc...Posted by A_of_s_t on 2006-02-07 at 00:49:55
u could have a medic blind the trap in the begining of the game, there is a script somewhere for a medic to blind units, I dont know exactly WHAT the trigger is, but u could do that. As for preplaced blind, I donno. Also, yes, the medic can blind traps. wink.gif

ADDITION:
Also, if you have Starforge, I heard of this little/big project where they tried to find out what placing numbers in the unit's property unknown slots, if you can find that forum, it may help. I asked a question if triggers could detect blindess, they said no...
Report, edit, etc...Posted by Rantent on 2006-02-07 at 01:13:17
There is no blind unit trigger. Sorry.

To get computer units to use spells, Heres a link. Best thing to say is it will randomly happen when the floor trap has 81 health or above.

And uh.. Here's all the ai scripts for A_of_s_t.
Report, edit, etc...Posted by smasher25 on 2006-02-07 at 01:43:46
I have no idea. Look in al command.
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