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Staredit Network -> UMS Assistance -> [SOLVED] Disable arbiter's cloaking field?
Report, edit, etc...Posted by Azu on 2006-02-07 at 01:24:40
How do I make an arbiter that won't cloak units around it that are controlled by the same player as the arbiter?
Report, edit, etc...Posted by Red2Blue on 2006-02-07 at 02:12:37
As far as we know it isn't possible in a regular game of starcraft.
You can "mimic" this effect with two computers of the same color.
IE, two computers P7+P8 who are both white colored. Having P7 with the arbiter and P7 units underneath the arbiter, then giving away units under the arbiter to P8 anytime you want a unit under it to "uncloak."
Report, edit, etc...Posted by Azu on 2006-02-07 at 02:27:45
I don't know how to give units back and forth between hyper players..
Report, edit, etc...Posted by Chester on 2006-02-07 at 08:13:17
hyper players? you mean players with hyper triggers?
Report, edit, etc...Posted by Demaris on 2006-02-07 at 10:31:37

No...Hyper Players is some new stupid term for Extended players, I.E. P9+
Report, edit, etc...Posted by LegacyWeapon on 2006-02-07 at 18:45:35
QUOTE(Azu @ Feb 7 2006, 02:27 AM)
I don't know how to give units back and forth between hyper players..
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You do it the same way you normally would except you have a P1-8 running the trigger (All Players should work).
Report, edit, etc...Posted by Azu on 2006-02-07 at 21:18:25
Oh okay thanks.. I thought it would have to run from P9 and I didn't know how to do that..

ADDITION:
Oh and.. solved happy.gif
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