QUOTE(lll @ Feb 7 2006, 09:27 PM)
Hey ppl,
I just figured this out. And I have been looking for a way to do this for about 2 days now and I have found it.
I had a problem: I had a ghost and I had a location following him. And I had a trig that when the ghost steped out of the following location the location would center again on him. But also with this I wanted a borrowed Lurker around him and could attack him. So keep moving the lurker under him wasnt a way cause the lurker couldnt attack anything and created lag for ghost. I used a comp for the lurker and P1 had the ghost. BUt when I moved around with the ghost the lurker would move and then pop up out of the ground and run back to the unit placment point or spawn point and I couldnt figure out a way for him to stay borrowed.
So really I needed a Lurker that wouldnt move and could attack.
The way I found was making comp8 actaully "Neutral player 8" and making a trigger saying that whatever unit was an enemy and "slot 8" should attack that unit.
Its pretty unbelievable that "neutral player" actaully means comp that cant move, but can attack.
Im posting this so that ppl k of this meathod. So if I could have had this 2 days earlier I would be loving the person that posted this.
Hope this helps someone out there
-Ocean
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1) You have to stop spazzing out about this, it is not new... (what LW said)
2) Thanks for mentioning me...(all the I's stand for Mr_Mooo_Cow right?
)