Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] Max Triggers, huh -again
Report, edit, etc...Posted by Phant on 2006-02-09 at 07:27:18
I have a question to THIS Topic.
It would be nice if a mod could get my post to this topic also. If not so heres the new topic. tongue.gif

carlsagan43 wrote:
QUOTE
Not so. The max is 1,789,569. It is the max size the Trig section can be.


Is this number for the amount of triggers or for the physicall size(in byte) of the section?
Report, edit, etc...Posted by Azu on 2006-02-09 at 08:18:16
Amount of triggers
Report, edit, etc...Posted by Kumano on 2006-02-09 at 08:33:24
I'm pretty sure it's how many bytes, because I just used trigger duplicator to add 15000 triggers that do nothing to a map, and Starcraft said it wasn't valid.
Report, edit, etc...Posted by Snipe on 2006-02-09 at 08:58:23
Not the best place to post this. This place is to really help you will map assistance..
http://www.staredit.net/index.php?showforum=55 was made specifically for your problem.
Report, edit, etc...Posted by Lyon on 2006-02-09 at 16:11:29
Holy Jesus, 1.7 Million Triggers MAX?!
Report, edit, etc...Posted by Phant on 2006-02-09 at 17:38:46
@Snipe: Well this does not have anything at all to do with StarForge. But thats part of interpreting the purpose of that forum. And its true: i haven't dealed with that forumbefore, so the question might be better there.
But the reason i posted it here was that the orginal topic(from which i came to that question) is here also (with witch i would suggest to merge this thread). blink.gif biggrin.gif
Aah, and when i'm on start: nothing personal but: posting to topics without saying anything to it isn't better manner also! And if a thread is wrong placed a mod should move em.
Well, you have pointed it out to me, but i'm missing the moving. happy.gif



Yeah, 1,789,569 triggers would be alot, and as far as i remember chk format, triggers are not packed so they are very big and about 10k would fit some 1,789,569 bytes.
Report, edit, etc...Posted by [SmC]DiNO-X on 2006-02-10 at 10:12:39
if you wrong a trigger(writed)(ex, a transmission), the number of triggers available is reduced to
0, any next doesn't function, without the need to enabled or disabled.

THE DAMN TRIGGER WAS MAKE CRASH MY MAP crazy.gif
ranting.gif FIX : ERASE ALL & PUT AGAIN ranting.gif
Report, edit, etc...Posted by Azu on 2006-02-10 at 11:24:50
Yes if the map gets corrupt it can prevent triggers from working..
Report, edit, etc...Posted by Oblivion on 2006-02-10 at 17:40:28
I've never really tried to max out triggers. I don't waste my time on it.
Report, edit, etc...Posted by MindArchon on 2006-02-10 at 18:06:43
QUOTE(Phant @ Feb 9 2006, 05:27 AM)
I have a question to THIS Topic.
It would be nice if a mod could get my post to this topic also. If not so heres the new topic. tongue.gif

carlsagan43 wrote:

Is this number for the amount of triggers or for the physicall size(in byte) of the section?
[right][snapback]423018[/snapback][/right]


It is the amount of triggers. To explain:

The section length is an unsigned long, which has a max byte limit of 4294967295

Each trigger is 2400 bytes.

4294967295 / 2400 = 1 789 569 (rounded)
Report, edit, etc...Posted by Demaris on 2006-02-10 at 19:23:17

Wow, that is quite a few. I do know that trigger length is irrelevant, but would any other factor affect that?
Report, edit, etc...Posted by LegacyWeapon on 2006-02-10 at 19:38:33
No. That is the definate max.

>Solved.
Report, edit, etc...Posted by Phant on 2006-02-12 at 20:27:12
Ty MA smile.gif

Maybe we should think about expanding the maplimit list. biggrin.gif
Next Page (1)