QUOTE(greenreaper @ Feb 10 2006, 02:06 AM)
I made a map originally in StarForge, and then switched between SCXE & SCMDraft to edit the terrain. After, I used SCXE to make triggers, and then opened up in StarForge to place some sprites. Lastly, I then opened the map up in SCMDraft and tinkered around with the terrain a bit more just to get the map corrupted. The map could not be played in StarCraft because it gave the error "You need BroodWars to play" (even though I was on Expansion single-player). That map was luckily not very significant, but I was wondering - can I safely use SCMDraft & StarForge to work on the same map? (I will use both SCMDraft & StarForge to edit terrain/sprites/units) I know that if I use ISOM in StarForge it will screw ISOM placement in SCMDraft and SCXE......
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SF is the cause in most of these map corruption cases. The reason is: it deletes several sections of the .chk that it shouldn't (read: DD2, etc). It also can't import .wav files correctly, and has a few other output bugs that I'm forgetting at the moment.
Using SF and SCMD2 together is mostly harmless since
SCMD2 repairs the stuff that SF messed up. What's most likely causing the problem in your case is opening the map in SCXE before running it through SCMD2. Sometimes, SCMD2 can't even repair the stuff that SF did, but those cases are very rare. It's still SF's fault though
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The only thing I'd use SF for is AutoStack (i.e. if you need to stack 50 minerals and such just by clicking AutoStack and entering "50"), and its trigger editor (if you really like the way it edits triggers). Every other feature of SF is present in SCMD2, minus the bugs and crashes. I personally think it's not worth it to threaten your map with corruption just for a small feature and its way of trigger editing.
The "SCMD2 is only useful for terrain" is a myth: it's good for anything that's not mission briefings
. The reason I'm noting is I'm curious towards why you used SCXE for a part of terrain and SF for sprites. I realize that switching editors is useful sometimes, but this seems a bit unnecessary in my opinion.
The only time SCMD2 ever causes weird behavior in SCXE is when you have recycled strings in your map and you open it in SCXE and edit the recycled strings. Then, both strings get edited (recycling strings = linking same strings).
Hope this clears some things up.
QUOTE(Azu @ Feb 10 2006, 08:47 AM)
Using starforge and scmdraft is fine, that's what I do.
SCXE and starforge DO NOT MIX though. The map is corrupted because you used SCXE and starforge together..
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Yes. To mention once more, the catalyst in this situation is SF.