Staredit Network

Staredit Network -> SCMDraft -> SCMDraft and Starforge...
Report, edit, etc...Posted by greenreaper on 2006-02-10 at 02:06:33
I made a map originally in StarForge, and then switched between SCXE & SCMDraft to edit the terrain. After, I used SCXE to make triggers, and then opened up in StarForge to place some sprites. Lastly, I then opened the map up in SCMDraft and tinkered around with the terrain a bit more just to get the map corrupted. The map could not be played in StarCraft because it gave the error "You need BroodWars to play" (even though I was on Expansion single-player). That map was luckily not very significant, but I was wondering - can I safely use SCMDraft & StarForge to work on the same map? (I will use both SCMDraft & StarForge to edit terrain/sprites/units) I know that if I use ISOM in StarForge it will screw ISOM placement in SCMDraft and SCXE......
Report, edit, etc...Posted by Azu on 2006-02-10 at 08:47:11
Using starforge and scmdraft is fine, that's what I do.

SCXE and starforge DO NOT MIX though. The map is corrupted because you used SCXE and starforge together..
Report, edit, etc...Posted by evolipel on 2006-02-10 at 16:01:05
QUOTE(greenreaper @ Feb 10 2006, 02:06 AM)
I made a map originally in StarForge, and then switched between SCXE & SCMDraft to edit the terrain.  After, I used SCXE to make triggers, and then opened up in StarForge to place some sprites.  Lastly, I then opened the map up in SCMDraft and tinkered around with the terrain a bit more just to get the map corrupted.  The map could not be played in StarCraft because it gave the error "You need BroodWars to play" (even though I was on Expansion single-player).  That map was luckily not very significant, but I was wondering - can I safely use SCMDraft & StarForge to work on the same map?  (I will use both SCMDraft & StarForge to edit terrain/sprites/units)  I know that if I use ISOM in StarForge it will screw ISOM placement in SCMDraft and SCXE......
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SF is the cause in most of these map corruption cases. The reason is: it deletes several sections of the .chk that it shouldn't (read: DD2, etc). It also can't import .wav files correctly, and has a few other output bugs that I'm forgetting at the moment.

Using SF and SCMD2 together is mostly harmless since SCMD2 repairs the stuff that SF messed up. What's most likely causing the problem in your case is opening the map in SCXE before running it through SCMD2. Sometimes, SCMD2 can't even repair the stuff that SF did, but those cases are very rare. It's still SF's fault though tongue.gif .

The only thing I'd use SF for is AutoStack (i.e. if you need to stack 50 minerals and such just by clicking AutoStack and entering "50"), and its trigger editor (if you really like the way it edits triggers). Every other feature of SF is present in SCMD2, minus the bugs and crashes. I personally think it's not worth it to threaten your map with corruption just for a small feature and its way of trigger editing.

The "SCMD2 is only useful for terrain" is a myth: it's good for anything that's not mission briefings tongue.gif . The reason I'm noting is I'm curious towards why you used SCXE for a part of terrain and SF for sprites. I realize that switching editors is useful sometimes, but this seems a bit unnecessary in my opinion.

The only time SCMD2 ever causes weird behavior in SCXE is when you have recycled strings in your map and you open it in SCXE and edit the recycled strings. Then, both strings get edited (recycling strings = linking same strings).

Hope this clears some things up.
QUOTE(Azu @ Feb 10 2006, 08:47 AM)
Using starforge and scmdraft is fine, that's what I do.

SCXE and starforge DO NOT MIX though. The map is corrupted because you used SCXE and starforge together..
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Yes. To mention once more, the catalyst in this situation is SF.
Report, edit, etc...Posted by Azu on 2006-02-10 at 23:25:39
I only use starforge to edit the misison briefing. That is LITTERLY the only thing I have ever and will ever use it for. And once the mission briefing editor in SCMDraft2 is fixed I will never touch starforge again. Amen.
Report, edit, etc...Posted by A_of_s_t on 2006-02-10 at 23:54:35
That happened to me, but I have a question before this forum closes, WHY THE HELL DOES STARFORGE ALWAYS MESS UP STRINGS??? Someone posted this question and told him it was gone and it was starforges fault, but why couldn't is keep the strings correct?? And evolipel, ur very thourogh on ur explination, good job happy.gif
Report, edit, etc...Posted by Azu on 2006-02-11 at 00:52:15
Ever sense I used starforge some of my stirngs HAVE gotten messed up.. now I know why o.0
Report, edit, etc...Posted by A_of_s_t on 2006-02-11 at 16:44:59
lol. well uberation to fix those strings, lol, and if u want, go look for the forum, i dont know what the forums name was, sorry,. blushing.gif but, starforge and scmdraft DONT MIX, I think u can close this forum now
Report, edit, etc...Posted by Azu on 2006-02-11 at 17:28:26
Actually I tried to use uberation to fix them but all of a sudden it won't work.. if I try to use uberate or compression or final compression it gives a

"---------------------------
uBeR@TiOn
---------------------------
Run-time error '6':

Overflow
---------------------------
OK
---------------------------
"
Report, edit, etc...Posted by A_of_s_t on 2006-02-11 at 17:43:46
O, unfortunalty, ur starforge/scmdraft has made the string mutply everytime u look at them, so, ur screwed with strings... mellow.gif
Report, edit, etc...Posted by evolipel on 2006-02-11 at 18:49:22
QUOTE(A_of_s_t @ Feb 11 2006, 04:44 PM)
lol. well uberation to fix those strings, lol, and if u want, go look for the forum, i dont know what the forums name was, sorry,. blushing.gif but, starforge and scmdraft DONT MIX, I think u can close this forum now
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Wtf are you talking about? They work just fine together, provided SF doesn't screw something up (which happens rarely in the case of SCMD2 & SF).

QUOTE(A_of_s_t @ Feb 11 2006, 05:43 PM)
O, unfortunalty, ur starforge/scmdraft has made the string mutply everytime u look at them, so, ur screwed with strings... mellow.gif
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Once again, wtf? This never happened to me; all strings came out fine. The only problem would be with linked (recycled) strings: I'm not sure whether SF understands them.
Report, edit, etc...Posted by A_of_s_t on 2006-02-11 at 18:52:47
IT ONLY HAPPENS 50% OF THE TIME!!! Happened to me, a friend, this guy, and another guy on staredit.net
Report, edit, etc...Posted by Azu on 2006-02-11 at 21:44:54
So how do I fix whatever was damadged.. this sucks.. I don't want to have to rely on starforge protection.. it's glitched in proedit also now.. so at the moment I can only open it in starforge and do save as final release to protect it.. which sucks.. how to fix.. x_x
Report, edit, etc...Posted by evolipel on 2006-02-11 at 23:02:01
QUOTE(Azu @ Feb 11 2006, 09:44 PM)
So how do I fix whatever was damadged.. this sucks.. I don't want to have to rely on starforge protection.. it's glitched in proedit also now.. so at the moment I can only open it in starforge and do save as final release to protect it.. which sucks.. how to fix.. x_x
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If your map was damaged, just attach it and we'll see what's wrong.
Report, edit, etc...Posted by Azu on 2006-02-12 at 00:19:30
The reason I want to use uberation protect is so that people won't be able to steal it.. if I attach it unprotected some noob will steal it and it'l defeat the whole purpose won't it? confused.gif
Report, edit, etc...Posted by evolipel on 2006-02-12 at 00:48:56
QUOTE(Azu @ Feb 12 2006, 12:19 AM)
The reason I want to use uberation protect is so that people won't be able to steal it.. if I attach it unprotected some noob will steal it and it'l defeat the whole purpose won't it?  confused.gif
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If the map is not finished, that won't matter since all the n00b will be "stealing" is an unfinished map. He can't spread it in that form, and continuing from another person's work is actually pretty hard.

Besides, the count of the viewers of this thread most likely exceeds no more than 6 or so people. There's a very, very small chance that even 1 of those people would want to steal it.

Also, the map is damaged. It would make no sense for a noob to go through the trouble to repair a damaged map to steal it; it's simpler for him to just make a new one.
Report, edit, etc...Posted by Azu on 2006-02-12 at 01:30:48
Okay.. how do I get the upload to work right on this forum? =/
Report, edit, etc...Posted by evolipel on 2006-02-12 at 01:42:31
QUOTE(Azu @ Feb 12 2006, 01:30 AM)
Okay.. how do I get the upload to work right on this forum? =/
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When posting, under "Post Icons" (under "Clickable Smilies" in the left pane) you see "Attachments." To the right of that is a little text box for the file path. Click "Choose" to choose a file to attach, then click "Add This Attachment."
Report, edit, etc...Posted by Azu on 2006-02-12 at 02:43:00
Hmm I saved it in scmdraft draft instead of in starforge and it works now.. but there is still a bug in it.. it's not related to starforge though.. so I will go post in my other topic.. thanks for help..
Report, edit, etc...Posted by A_of_s_t on 2006-02-12 at 19:51:37
lol... So, is your question answered?
Report, edit, etc...Posted by Azu on 2006-02-13 at 03:20:00
Yes

I just had to save it in SCMdraft2 afterwords lol

So I edit the briefing in starforge, save, then open up scmdraft2 and save from there, and it works now
Report, edit, etc...Posted by Zwitch on 2006-02-13 at 15:20:44
QUOTE(Azu @ Feb 10 2006, 08:47 AM)
Using starforge and scmdraft is fine, that's what I do.

SCXE and starforge DO NOT MIX though. The map is corrupted because you used SCXE and starforge together..
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I'm kinda new to the editors and haven't downloaded SCMDraft yet (Do you think I should? SCXE's triggers are easier to understand for me closedeyes.gif ) but I've been making a map w/ SF and I did use SCXE a little bit. The map seems to be working for me so far confused.gif (Theres no triggers or units yet tho) Is there a specific area or thing in the editors that screws up the maps?
Report, edit, etc...Posted by evolipel on 2006-02-13 at 21:45:20
QUOTE(Zwitch @ Feb 13 2006, 03:20 PM)
I'm kinda new to the editors and haven't downloaded SCMDraft yet (Do you think I should? SCXE's triggers are easier to understand for me closedeyes.gif ) but I've been making a map w/ SF and I did use SCXE a little bit. The map seems to be working for me so far  confused.gif  (Theres no triggers or units yet tho)  Is there a specific area or thing in the editors that screws up the maps?
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Too many areas to list, but the most corruption is doodads, isometrical terrain, and .wav files. It also has random bugs that might make you a bit mad.

Yes, you should download SCMD2. Now it has a second trigger editor plugin (well, it had it for ~6 months now) which works exactly the same way as the SCXE trigger editor.

Link for the download.
Report, edit, etc...Posted by A_of_s_t on 2006-02-14 at 00:14:11
YEAH, PROBLEM HAS BEEN SOLVED (and once again, I am talking right after azu...)
Report, edit, etc...Posted by Zwitch on 2006-02-14 at 17:42:13
QUOTE(evolipel @ Feb 13 2006, 09:45 PM)
Too many areas to list, but the most corruption is doodads, isometrical terrain, and .wav files. It also has random bugs that might make you a bit mad.

Yes, you should download SCMD2. Now it has a second trigger editor plugin (well, it had it for ~6 months now) which works exactly the same way as the SCXE trigger editor.

Link for the download.
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Okay, I downloaded it. Seems a little more confusing than SF but I'll learn (hopefully tongue.gif ) so now that I have all 3 editors what functions should each serve? Does SCXE even have a purpose now? lol
Report, edit, etc...Posted by evolipel on 2006-02-14 at 20:27:15
QUOTE(Zwitch @ Feb 14 2006, 05:42 PM)
Okay, I downloaded it. Seems a little more confusing than SF but I'll learn (hopefully  tongue.gif ) so now that I have all 3 editors what functions should each serve? Does SCXE even have a purpose now? lol
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I'd use SCMD2 for everything except for mission briefings. Edit mission briefings in SF or SCXE.

The only feature SCMD2 lacks is AutoStack, so if you need to stack 50 minerals in one place in a few seconds, use SF. Then, I'd go back to SCMD2 again so that it can repair the stuff that SF deleted.
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