Staredit Network

Staredit Network -> UMS Assistance -> Cloaking Beacons Helping?
Report, edit, etc...Posted by FFTA-Aero on 2006-02-12 at 01:39:28
Well I really have been trying for the past week or so about trying to cloak a beacon but its not working. I've searched around for a bit on this website and many others but I can't find anything about it. Heres what I tried:

Conditions:
"Player 1" brings "at least 1" "Beacon" to "Location 0".

Actions:
"Disable" Doodad State For "Player 1" At "Location 0".
Preserve Trigger.

FYI: "s and 's = The Specific Place I Chose.

I've really wanted to know because I'm making a 3v3 rpg and I don't want other players seeing each others skills. Also its really erritating that I can't figure it out.
Could someone help me please?
Report, edit, etc...Posted by nimadude on 2006-02-12 at 01:49:57
QUOTE(FFTA-Aero @ Feb 11 2006, 10:39 PM)
Well I really have been trying for the past week or so about trying to cloak a beacon but its not working. I've searched around for a bit on this website and many others but I can't find anything about it. Heres what I tried:

Conditions:
"Player 1" brings "at least 1" "Beacon" to "Location 0".

Actions:
"Disable" Doodad State For "Player 1" At "Location 0".
Preserve Trigger.

FYI: "s and 's = The Specific Place I Chose.

I've really wanted to know because I'm making a 3v3 rpg and I don't want other players seeing each others skills. Also its really erritating that I can't figure it out.
Could someone help me please?
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do not preserve the trigger.
Report, edit, etc...Posted by Azu on 2006-02-12 at 03:32:51
Try

Conditions: Always

Actions:
Disable doodad state for "(Race) Beacon" at "Anywhere" for "All players"
Report, edit, etc...Posted by AgenT_Nick on 2006-02-12 at 09:16:59
if your tryin to make it glow make sure its a computer u can not see (run aiscript)
cloak a beacon for the player but put a detector by the beacon and remove it. this is so that the beacon is noticable and it will go to glowing form after a few seconds.

but if you trying just to "cloak" the beacon you just disable and it has to be for a computer you can see (or maybe one of your own).
Report, edit, etc...Posted by Demaris on 2006-02-12 at 16:44:39


Trigger
Description:
Cloak a beacon!
Players:
¤ Computer Player
Conditions:
¤ PComputer Player brings at least 1 beacon to anywhere
Actions:
¤ Center location "Beacon" on beacon at anywhere
¤ Disable doodad state for "beacon" at beacon for all players
¤ Create one Science Vessel at Beacon for player 1
¤ wait 350 ms
¤ Remove all science vessel for player 1 at beacon
¤ Give all beacon owned by Computer player at "Beacon" to Computer Player 2
¤ Preserve trigger


That will do it.
Report, edit, etc...Posted by Corbo(MM) on 2006-02-12 at 17:25:50
got nothing more to add, they already said it and if you got more questions check out my signature
Report, edit, etc...Posted by LegacyWeapon on 2006-02-13 at 14:28:25
QUOTE(Demaris @ Feb 12 2006, 04:44 PM)








Trigger
Description:
Cloak a beacon!
Players:
¤ Computer Player
Conditions:
¤ PComputer Player brings at least 1 beacon to anywhere
Actions:
¤ Center location "Beacon" on beacon at anywhere
¤ Disable doodad state for "beacon" at beacon for all players
¤ Create one Science Vessel at Beacon for player 1
¤ wait 350 ms
¤ Remove all science vessel for player 1 at beacon
¤ Give all beacon owned by Computer player at "Beacon" to Computer Player 2
¤ Preserve trigger


That will do it.

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Don't need the wait so long. 1 ms should be enough.
Report, edit, etc...Posted by ... on 2006-02-13 at 14:35:15
You don't need preserve trigger and set wait to 0
Report, edit, etc...Posted by AgenT_Nick on 2006-02-13 at 15:45:11
u need a wait or it will combust ermm.gif
Report, edit, etc...Posted by Demaris on 2006-02-13 at 20:17:57
QUOTE(LegacyWeapon @ Feb 13 2006, 02:28 PM)
Don't need the wait so long. 1 ms should be enough.
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Didn't know that. I have always gone with 350 ms.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-02-13 at 22:48:01
QUOTE(Corbo- @ Feb 12 2006, 05:25 PM)
got nothing more to add, they already said it and if you got more questions check out my signature
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signature broken pinch.gif
try mine happy.gif

ADDITION:
oh! also you can use any detector. you dont have to use observer or vessel the whole time.
Report, edit, etc...Posted by KaboomHahahein on 2006-02-13 at 23:03:04
Well really the only other one would be the overloard...because you can't create buildings on becons unless you actually feel like making the building on the side of the beacon.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-02-14 at 00:38:03
QUOTE(KaboomHahahein @ Feb 13 2006, 11:03 PM)
Well really the only other one would be the overloard...because you can't create buildings on becons unless you actually feel like making the building on the side of the beacon.
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it could be possible if you use the stack trick with the bunkers and norads. but thats a whole different story.

i think you can stack them if the vision/lights were turned off
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