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Staredit Network -> UMS Assistance -> [SOLVED] droping system need help!
Report, edit, etc...Posted by DemonKilla on 2006-02-12 at 21:07:45
ok im working on a map where their are bombers and wut i need is the triggers for example... have a dropship with certian types of bombs in it hydra rine etc and when one of those units is unload a certain bomb goes off and the unit is then created agian and is reloaded into the dropship so can ne 1 help me out?
Report, edit, etc...Posted by Demaris on 2006-02-12 at 21:22:09

Make a location called drophip that centers on the dropship.

Trigger
Description:
Bombs!
Players:
¤ Player 1
Conditions:
¤ Player 1 brings at least one "bomb 1" to Dropship
Actions:
¤ Run Ai Script "Enter Closest Transport" at Dropship
¤ Kill all units owned by Enemy at dropship
¤ Create 4 Protoss Dark Archon for player 1 at Dropship
¤ Kill all Protoss Dark Archon for player 1 at dropship
¤ Wait 500 ms
¤  preserve trigger



Create variations for different bomb sizes-types and for different players.
Report, edit, etc...Posted by FatalException on 2006-02-12 at 21:24:04
Try this:
Trigger
Description:
H-bomb (get it? Hydralisk, H-bomb? Huh? Huh?)
Players:
¤ Bombers
Conditions:
¤ Bring 1 Hydralisk to 'Bomber location.'
¤ Create x Bombs at 'Hydralisk location.'
¤ Kill all units at 'Hydralisk location.'
Actions:
¤ Create x Bombs at 'Hydralisk location.'
¤ Kill all units at 'Hydralisk location.'
¤ Wait 10 milliseconds.
¤ Create 1 Hydralisk at 'Bomber location.'
¤ Execute AI Script 'Enter nearest transport' at 'Bomber location.'
¤ Wait 10 milliseconds.
¤ Preserve trigger.

For other units, just rinse and repeat. Remember though, set the Hydralisk location low, middle, and high ground only. If you have the location apply to air units too, that bomb will blow up EVERYTHING in the location, even the bomber itself.
Report, edit, etc...Posted by DemonKilla on 2006-02-12 at 21:28:26
gonna try both c which is effective i ahve a question though how will i be able to have the unit be in the dropship before i is in the location and set off the bomb?
Report, edit, etc...Posted by Demaris on 2006-02-12 at 21:33:28

Good Question.


Create them all beforehand, run the AI script enter transport and add the condition to all the other triggers "at least 3 game seconds have passed."
Report, edit, etc...Posted by DemonKilla on 2006-02-12 at 21:40:47
or if i wanted to be fancy(have more triggers sad.gif ) have it set where for example bring 1 hydra 2 location bomb 4 player p8 but have the one the before thats create be of a different player ex p7 then be load and when dropped it changes its color and boom



crap but then i will chage color before it is picked up im just gonna go with ur idea smile.gif


nvm yay got it to work thank yo guys for ur help smile.gif
Report, edit, etc...Posted by smasher25 on 2006-02-13 at 02:04:43
All the questions answered before my very eyes.
Report, edit, etc...Posted by Azu on 2006-02-13 at 02:12:34
Why would you want them to change differant colors O.o?
Report, edit, etc...Posted by Demaris on 2006-02-13 at 09:32:18

Maybe for a flashing detonation sequence.
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