QUOTE(O)FaRTy1billion @ Feb 24 2006, 09:25 PM)
I rarely experience a bug in StarForge. It works 99.99% for me. The only SCMDraft-unique features are pointless. (AutoStacker is what I am making
) What do you mean by "Polished"?
I have tried it before, why do you think I have it open and look at it? And why suggest things for something I will never use?
Why can't you let people have their own opinion as to what editor they like? They will say their opinion and you go "Oh, no. SCMDraft is better".
All SCMDraft is to me is a program that does the same things as Starforge, but it is a easier program to make happy. Can it even edit all the unknowns?
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Once again, not a bug within StarForge, rather than the way it's flawed (deletes doodad information, stuff like that). Then, after a while, these bugs manifest into corruption (if you use SCXE before running the map through SCMD2, that is), and you end up blaming SCXE/SCMD2 whereas SF was actually the culprit of the map being corrupted.
I was just saying how you should point out
why you don't like it, instead of just saying "I don't like it." I realize you have your opinion, but I'm just curious as towards why people like SF over SCMD2.
The unit "unknowns" in SF are actually all known (except for one value). They're all used by SCXE/SE/SC internally for specific unit data, and the fact that SF shows it up as "unknown" just shows how it's incomplete. Yes, SCMD2
can and does edit all those values correctly, the way they should be used. (If you're going to point out funky things like the 2nd hp value for glowing units: SCMD2 does that too.)
The sprite "unknowns", however, are really unknown since SCXE can't place sprites/they're not meant to be in SC. Therefore, SCMD2 also lets you manually edit those. Also, SCMD2 does more things than SF (feature-wise, this doesn't necessarily mean it's better though), minus the AutoStack. I still can't figure out why the hell AutoStack wasn't implemented.
By the way, I still don't understand why you singled me out as someone who keeps telling people what to like (although I have done that on BlizzForums, but that's another story...). This thread started out as a "how has SF helped you make good maps?" (which is pretty vague), and then Azu came in and said how SCMD2 is so much better blah blah blah. Then, several people stated their preferences, and the only reason I posted here was to clear up some things about SCMD2 (like people not knowhing what it can/can't do, etc).