Staredit Network

Staredit Network -> UMS Assistance -> Dropships unload and etc
Report, edit, etc...Posted by r[s]t on 2006-02-13 at 21:10:01
Condition

Player suffers x death

action

set death to 0
creat 4 marines and a dropship
enter transport
switch 1 on


condtion

switch one on

action

order dropship to location


condition

always

action
exit trapsport


tahts my system but its not working

Basically i want a dropship to load stuff in it and unload it in another locaiton.

HOW?


Report, edit, etc...Posted by Demaris on 2006-02-13 at 21:20:33

I'm assuming you know how to create units.

Make the units

Have a location over the Transport and units

Run AI script "Enter Transport" at that location

Wait for the units to enter.

Order the transport to the next location

Run Ai Script "Exit Transport" at the next location.

There you go.
Report, edit, etc...Posted by r[s]t on 2006-02-14 at 00:33:03
for osme odd reason, the transport keeps going back to its star location.
Report, edit, etc...Posted by JordanN_3335 on 2006-02-14 at 14:45:04
QUOTE(r[s]t @ Feb 13 2006, 09:10 PM)
Condition

Player suffers x death

action

set death to 0
creat 4 marines and a dropship
enter transport
switch 1 on


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Practacily its what that guy said theres a trigger called run A.I script and theres
unload/ load. Its either your using some other map editor or it could be the first pattern
Report, edit, etc...Posted by Urmom(U) on 2006-02-14 at 15:32:23
Try adding about a 600 millisecond wait after you load the units up. You could do it all in one trigger.


null
Trigger
Conditions:
¤ Player X has suffered Y amount of deaths of unit Z
Actions:
¤ Set Deaths for Player X: Set to 0 for unit Z
¤ Create 4 Marine + a Dropship at 'Location 1'
¤ Run AI Script: Enter Transport at 'Location 1'
¤ Wait 600 Milliseconds
¤ Move all Dropship for Player X at 'Anywhere' to 'Location 2'
¤ Run AI Script: Exit Transport at 'Location 2'

Report, edit, etc...Posted by flipmonkey on 2006-02-14 at 16:37:31
You cant use that trigger. By the time the dropship gets to its desination the trigger will be finished. You could add another wait trigger right after the order condtion.

With ur trigger u can do this

Condtion

Player suffers x death

action

set death to 0
creat 4 marines and a dropship
wait 1000
enter transport


---------------------

condtion

Bring one OV to location


action

order dropship to location

----------------------

condition

Bring 1 OV to Lcation

action

exit trapsport
Report, edit, etc...Posted by Urmom(U) on 2006-02-15 at 15:10:48
I never used the order command in my trigger...OH, I didn't know he wanted to use the order action. I thought he was talking about the "move unit" action. And Flipmonkey, in yours, do you think they would have enough time to enter the dropship? It usually takes a bit before every marine gets loaded.
Report, edit, etc...Posted by flipmonkey on 2006-02-15 at 15:29:01
QUOTE(urmom @ Feb 15 2006, 03:10 PM)
I never used the order command in my trigger...OH, I didn't know he wanted to use the order action.  I thought he was talking about the "move unit" action.  And Flipmonkey, in yours, do you think they would have enough time to enter the dropship?  It usually takes a bit before every marine gets loaded.
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ops i thought i added wait action. ill fix it right now
Report, edit, etc...Posted by Shadow181 on 2006-02-15 at 19:34:52
I could'nt be bothered to read all the posts... I had a similar problem once, I think that when you tell a dropship to unload it goes back to the last available landing zone it moved over, or something like that. I had to completly remove the dropship enter and exit and just make it create and removing...
Report, edit, etc...Posted by O)FaRTy1billion on 2006-02-16 at 23:22:05
QUOTE
condition

always

action
exit trapsport

If you are using Always for the condition, it will try to unload the second the game starts.
Report, edit, etc...Posted by Zeph on 2006-02-17 at 00:34:35
Wasn't there a tutorial for that? :/
Report, edit, etc...Posted by r[s]t on 2006-02-23 at 18:33:39
okay heres the problem. Once they enter the dropship, the mariens come back out. WTH!!!

and i'm not using hte always as condition.

I'm using suffer deaths and bring conditions.
Report, edit, etc...Posted by Kyuubi. on 2006-02-23 at 18:49:00
QUOTE(r[s]t @ Feb 23 2006, 03:33 PM)
okay heres the problem.  Once they enter the dropship, the mariens come back out.  WTH!!!

and i'm not using hte always as condition.

I'm using suffer deaths and bring conditions.
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It's the dumb computer ai...they do that...if you do it with neutral players they won't come back out, so you can try using it.
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