Staredit Network

Staredit Network -> UMS Assistance -> Triggers b4 Text?
Report, edit, etc...Posted by joker2kill on 2006-02-14 at 16:50:46
i have a trigger EXACTLY like this"
Trigger
Conditions:
¤ Deaths(P8, Exactly, 0, Independent Command Center);
¤ CountdownTimer(Exactly, 0);
Actions:
¤ CreateUnit(1, Lvl 1Lvl 1 , Start1, P7);
¤ CreateUnit(1, Lvl 1Lvl 1 , Start2, P7);
¤ SetDeaths(P8, SetTo, 1, Independent Command Center);
¤ Comment("Lvl1");


but whenever i hit 'ok' it says perimator not reconized, is it becaouse of the lvl 1 thing, the overlapp? because it only happened after i did that!
Report, edit, etc...Posted by AgenT_Nick on 2006-02-14 at 16:57:53
yes thats whats wrong, does the same to me sometimes.... kinda stupid i think they should fix it.
Report, edit, etc...Posted by joker2kill on 2006-02-14 at 17:33:08
so should i just make triggers b4 i do names?
Report, edit, etc...Posted by StarmanJr. on 2006-02-15 at 11:51:14
Well, you could try using two different map editors for your problem. I normally switch between Xtra and Starforge since both programs can handle and do certain things the other cannot, unless of course it'll just end up screwing up your map. If your map has sprites, certain unplaceable buildings, then you're probably better off doing the triggers first and the text last.
Report, edit, etc...Posted by IanMM on 2006-02-15 at 12:03:49
I never had this problem the trigger name always shows up for me and i've use that trigger.
And you mean the trigger name not in game text?
Report, edit, etc...Posted by Kenoli on 2006-02-15 at 12:08:01
StarForge
SCMdraft 2 BETA
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