Staredit Network

Staredit Network -> UMS Assistance -> Bunker Help
Report, edit, etc...Posted by EcHo on 2006-02-16 at 20:46:00
When i do Enter Closest Bunker, some units r left behind. I want it so that all the units go inside the bunker or it dont become disabled when not all the units r in bunker. how do i do it?
My map has hyper trigger
Report, edit, etc...Posted by SkuLL on 2006-02-16 at 20:54:27
QUOTE(Echo @ Feb 16 2006, 08:46 PM)
When i do Enter Closest Bunker, some units r left behind. I want it so that all the units go inside the bunker or it dont become disabled when not all the units r in bunker. how do i do it?
My map has hyper trigger
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I don't think you've given enough information yet. I'll attach a map that Oo.Vic.oO gave me to show me how to make invisible bunkers. I'm sure it'll help you a bit.
Report, edit, etc...Posted by EcHo on 2006-02-16 at 21:39:35
thx but no thx
mine didnt work cuz of the wrong location and units i put lol
i kept getting errors
i appreciate ur help anyways
Report, edit, etc...Posted by Azu on 2006-02-17 at 12:35:15
Try fixing the location

Also if you want help you should upload the map you want help with..
Report, edit, etc...Posted by M_s4 on 2006-02-17 at 12:39:33
First, make sure that you don't have more than four units. Also, make sure that there aren't like closer bunkers that screw your intended bunker up.

Next, have it so that the four units that are supposed to go in like on the bottom side of the bunker. Have a location cover the whole thing. Run the AI script for Enter Bunker at your location. Then have a little location on the topper half of the bunker that detects if four units are in its location. Then disabled after that location detects all four units.
Report, edit, etc...Posted by SkuLL on 2006-02-17 at 20:29:43
QUOTE(M_s4 @ Feb 17 2006, 12:39 PM)
First, make sure that you don't have more than four units. Also, make sure that there aren't like closer bunkers that screw your intended bunker up.

Next, have it so that the four units that are supposed to go in like on the bottom side of the bunker. Have a location cover the whole thing. Run the AI script for Enter Bunker at your location. Then have a little location on the topper half of the bunker that detects if four units are in its location. Then disabled after that location detects all four units.
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He already solved it. Case closed. w00t.gif
Report, edit, etc...Posted by EcHo on 2006-02-18 at 13:17:39
QUOTE(Echo @ Feb 16 2006, 09:39 PM)
thx but no thx
mine didnt work cuz of the wrong location and units i put lol
i kept getting errors
i appreciate ur help anyways
[right][snapback]428851[/snapback][/right]

i said i fixed it
im closing this
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