Staredit Network

Staredit Network -> UMS Showcase -> Need Some Ideas
Report, edit, etc...Posted by idoL on 2004-06-10 at 21:51:41
Yeah. So I'm making this map (NO WAY!) where each player has a unique but balanced way of killing units - like a Sci Vessel has a mine underneath it that follows it and when it goes up to a unit it explodes, then a new mine is created under it. Anyway, I'm running out of idea's for unique ways to have your unit kill stuff, also the point of this map is to kill "hostile resitence" and not the "civilians" the one to complete his mission firsts wins - AND THATS ALL I got, it's kinda lame right now and I need ideas, please thanks.

edit by Moose: Sorry, I just saw "idea'rs" in the topic title and that just killed me on the inside.
Report, edit, etc...Posted by Locke on 2004-06-10 at 21:57:23
Make a Defiler that does something when dark swarm is cast like in Quests Open Rpg, or the same with a corsair
O and i dont trust anyone with a picture of that evil man with idol above it, its kinda sick
Report, edit, etc...Posted by idoL on 2004-06-10 at 22:08:27
QUOTE(Locke @ Jun 10 2004, 08:57 PM)
Make a Defiler that does something when dark swarm is cast like in Quests Open Rpg, or the same with a corsair
O and i dont trust anyone with a picture of that evil man with idol above it, its kinda sick

That's really not unique anymore.
And nobody really trusts me, I don't care. Hehe.
Report, edit, etc...Posted by Locke on 2004-06-10 at 22:12:44
Make a high templar that makes hallucinations real.
Report, edit, etc...Posted by Dabbu on 2004-06-10 at 23:53:11
Hallucination units don't satisfy trigger as far as I know. Is there a way to get them to satisfy brings or commands?
Report, edit, etc...Posted by idoL on 2004-06-11 at 12:30:58
QUOTE(Dabbu @ Jun 10 2004, 10:53 PM)
Hallucination units don't satisfy trigger as far as I know. Is there a way to get them to satisfy brings or commands?

Yeah I was thinking of that, I tried some trigger experiments and I'm pretty sure disabling a hallucianated unit then enabling it some how satifys the trigger I tried, which is remove "unit" [which is the hallucinated unit] then created a new [real] unit.
Odd to me.
Report, edit, etc...Posted by flipmonkey on 2004-06-11 at 12:37:07
make a high tep use storm then create a bunch of lotz in the storm after the storm is gone.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-11 at 15:24:07
Impossible.
On a side note, if you use the center location trigger, it may send the location on to a hallucinated unit.
Report, edit, etc...Posted by Vindexus on 2004-06-11 at 20:39:40
hallucinated units can only be affected by triggers, and can't meet the conditions.

You might be able to constantly a center location on units that can be mind controlled, then use something along the lines of dabbu's burrowed unit recognition to see if the hallucinated unit is there or not. Then remove that unit and recreate it as a non-hallucinated unit.
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