QUOTE(Cnl.Fatso @ Feb 19 2006, 02:22 PM)
I think that as a general rule sequels are a bad thing
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Jak 2, Jak 3, Dynasty Warriors 5, Prince of Persia: Two Thrones, Rachet and Clank: Going Commando, Rachet and Clank: Up Your Arsenal, True Crime: New York City, Devil May Cry 3, Driver 2, Final Fantasy 2 3 4 5 6 7 8 9 10, Grand Theft Auto 3, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Call of Duty 2, Quake 3, Half Life 2, Age of Empires 2 and 3, Metal Gear Solid 3, Resident Evil 2 3 4, Sonic Adventure 2 battle, Super Smash Brothers Melee, Tony Hawk Pro Skater 3, Max Payne 2, and basically every single sequel but Halo 2 (Which was still an incredblie game, but not as good as Halo 1).
Yeah that rule really does work out.
QUOTE
Perhaps the problem lies with both the consumer and the game industry. Hopefully, the next generation will change the way games are made, so ideas can be expressed more freely, rather than being restricted by so many rules.
Acutally it's the stock market's problem and whoever collects taxes which makes people acutally want to keep money. Would it really make you feel better if Activision or something made a completely new creative game, but no one played and the cost was everyone's jobs at activision so the company would go backrupt? That doesn't seem like a great scenerio for me. Also there are only so many creative things you can do.
Like how you keep mentioning 3D transformation. I'm not sure if you realized this but:
3D IS THE BIGGEST CHANGE IN THE GAMING INDUSTRY, THERE IS NOTHING BIGGER OR MORE COMPLEX THEN GOING 3DThere is NOTHING else that you can do after 3D that will make the other ones look inferior compared to a new version. There is no 4D to be reached, you can get really good looking graphics that they look real, but nothing is bigger then 3D. Perhaps fully touch ablity, like the DS but x20. Also adding scents, and tempature. But you'd have to wear a huge suit and it'd cost hundreads of dollars to make.
Maybe you haven't thought of this but maybe the devolpers might acutally try to find out new innovative things. But gaming is old now, it's reaching 25 years old. Everything has been used, the people who find something new are LUCKY. Seriously, try sitting in your room for 3 days and try to think of a completely new and fun system for a game. It's next to impossible. Gaming has already passed it's gamplay innovation and it now going techical. No load times, realistic graphics, partical effects, how many things can be on screen at once, or how much havoc can be put on screen.
People who can make huge long in depth but simple plots are gifted. You don't find them left and right, and even so there's a 80% chance that person will go to movies or books and not games. It's not the industries fault, it's just that so many things have already been tried and done.