QUOTE
Place some Reavers or Carriers next to an enemy unit. Create two locations. One over the Reavers or Carriers and over the enemy unit, name it Location 1. Another location, which will be where the scarabs or interceptors will appear, name it Location 2.
Triggers:
First Trigger
Players: Player Y (The player you choose that will be attacked.)
Conditions: Always
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Action: (Modify Unit Hit Points)
Set hit points for all unit owned by Player Y player at 'Location 2' to 100%.
Action: (Move Units)
Add at most 10 to hangar for all Reavers or Carriers at 'Location 1' owned by Player X.
Action: (Preserve Trigger)
Second Trigger
Players: Player X (The player you choose for the reavers or carriers.)
Conditions: Always
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Action: (Move Units)
Move all scrabs or interceptors for Player X at 'Location 1' to 'Location 2'.
Action: (Preserve Trigger)
Third Trigger
Players: Player X (The player you choose for the reavers or carriers.)
Conditions: Always
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Action: (Run AI Script at Location)
Execute AI script 'Set Unit Order To: Junk Yard Dog (Roam around)' at ' Location 1'.
Action: (Preserve Trigger)
If you have any comments or suggestions plz give them to me and I will update the tutorial.