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Staredit Network -> UMS Assistance -> Simple Problem
Report, edit, etc...Posted by moneylover301 on 2006-02-20 at 09:15:25
I am trying to display a welcome text in the begginning of my game (Welcome to zergling Tug A War)

Also, I am trying to make it center on two other locations and display text.

CODE
DisplayText("Welcome to Zergling Tug A War!", 10);
CenterView(Center);
Wait(2000);
DisplayText("Buy Heros and Minerals Here!", 11);
CenterView(Heros);
Wait(2000);
DisplayText("Upgrade here!", 12);
CenterView(Ups);


It doesn't display text except for the last one, and centers on the last two location two times each.

Help!
Report, edit, etc...Posted by AgenT_Nick on 2006-02-20 at 09:46:35
did you check where the triggers are? what set are they in? that could be the problem. maybe u should do these triggers in xtra editor instead of starforge.
Report, edit, etc...Posted by SkuLL on 2006-02-20 at 09:47:51
Triggers are harder to do in Starforge and errors always occur. Do these triggers in Xtra. It's a lot easier and usually it'll work.
Report, edit, etc...Posted by Urmom(U) on 2006-02-20 at 14:24:04
I think instead of putting 10 11 and 12 after it, you have to put a 4 which I think makes it Always Display.
Report, edit, etc...Posted by AgenT_Nick on 2006-02-20 at 15:46:29
i was thinking that also yea
try that and if it doesnt work try it in xtra
Report, edit, etc...Posted by MindArchon on 2006-02-20 at 17:13:38
QUOTE(urmom @ Feb 20 2006, 12:24 PM)
I think instead of putting 10 11 and 12 after it, you have to put a 4 which I think makes it Always Display.
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That is correct. The number after the display text is not the length of how long you want the text to display for. That is calculated on how long the text is you are displaying. The number is the flag of the action, and 4 sets it to always display.
Report, edit, etc...Posted by A_of_s_t on 2006-02-20 at 17:47:46
I hate starforges annoying numbers that do wierd things, but 4 worked for me and like he said,when i did 10 11 12, only the last one displayed, u should really check triggers in star xtra edit.
Report, edit, etc...Posted by moneylover301 on 2006-02-21 at 16:11:33
Ok guys, Thank you. I think I will change all the numbers to four and test again.

I thought the numbers meant the order of something.
Report, edit, etc...Posted by JoJo. on 2006-02-21 at 18:13:26
I do all my triggers in starforge exept for properties which i just do in Xtra, open in SF, and copy the trigger and paste it. the value 4 definatley works but im not sure how the other values work, once I acidently put in 400 and SF had a run time error "6" maybe its just a value problem that SF reads but 4 and 6 are both multiples of 12 and 10 and 11 are not. I am sure that there is probably a limit for the value if its not something that has to be a multiple of of 4 and 6.
Report, edit, etc...Posted by moneylover301 on 2006-02-21 at 18:20:17
QUOTE(JoJo. @ Feb 21 2006, 06:13 PM)
I do all my triggers in starforge exept for properties which i just do in Xtra, open in SF, and copy the trigger and paste it.  the value 4 definatley works but im not sure how the other values work, once I acidently put in 400 and SF had a run time error "6" maybe its just a value problem that SF reads but 4 and 6 are both factors of 12 and 10 and 11 are not.  I am sure that there is probably a limit for the value if its not something that has to be a multiple of of 4 and 6.
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SF has runtime errors alot.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-02-23 at 11:50:38
U can just open the map up on Scmd and click the button "Always Display" or use X-tra Editor or something
Report, edit, etc...Posted by Mp)Blu on 2006-02-23 at 16:10:36
I dont get what the 10 11 and 12 mean.
Is it time?player? I dont get it cry.gif
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