Hey which were the black titles you can walk on that looks like space... and im kinda asking in starforge.. is it the one next to the creep like 1-14 or something? thanks
QUOTE(BoyScout @ Feb 21 2006, 08:44 PM)
Hey which were the black titles you can walk on that looks like space... and im kinda asking in starforge.. is it the one next to the creep like 1-14 or something? thanks
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If you mean the null terrain its in the terrain palette?I haven't used null terrain much,but I have heard people have said you can put units on it and make it walk or have them preplaced.
yep. the null next to the creep is it.
If I remember correctly, it's not the one directly next to creep but 2 squares away.
I've been thinking it was 7-14 all along.

I guess I'll start using the walkable null terrain in a bit.

Thank you BoyScout for making this topic. lol

Isnt all nulls walkable? If you put a hatchery near it , the creeps would go over it
You get a overlord, shuttle, or dropship and u pick up units and drop em off in the creeps, after that you are able to order it to move there but it starts going crazy after it reaches its destintation.
yea but ther is like null terrain where you dont need hatchery and its still walkable...
QUOTE(Echo @ Feb 22 2006, 11:11 AM)
Isnt all nulls walkable? If you put a hatchery near it , the creeps would go over it
You get a overlord, shuttle, or dropship and u pick up units and drop em off in the creeps, after that you are able to order it to move there but it starts going crazy after it reaches its destintation.
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Correct it is all walkable but the terrain Boyscout is looking for is [1-13][1-14][1-15]Every row is the same, pretty much.
Any null creep tile works. Some other walkable terrain might, but the ones I have looked at the units will just go nuts.
If you are using a null in unbuildable terrain's row (E.g.: Water) then creep cannot go over it, and units cannot walk on it.
so basically null terrain uses the properties of the row its in?
Pretty much. Except some walkable tiles your units will go nuts on. (I once made a map with null dirts; when you made some creep you could walk across the nulls as long as you stayed on the creep. But if you stepped off the creep your unit would "bounce around" until it got somewhere valid)