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Staredit Network -> UMS Assistance -> Black Titles you can walk on?
Report, edit, etc...Posted by RedNara on 2006-02-21 at 23:44:25
Hey which were the black titles you can walk on that looks like space... and im kinda asking in starforge.. is it the one next to the creep like 1-14 or something? thanks
Report, edit, etc...Posted by Kyuubi. on 2006-02-22 at 01:10:58
QUOTE(BoyScout @ Feb 21 2006, 08:44 PM)
Hey which were the black titles you can walk on that looks like space... and im kinda asking in starforge.. is it the one next to the creep like 1-14 or something? thanks
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If you mean the null terrain its in the terrain palette?I haven't used null terrain much,but I have heard people have said you can put units on it and make it walk or have them preplaced.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-22 at 02:12:20
yep. the null next to the creep is it.
Report, edit, etc...Posted by Kumano on 2006-02-22 at 05:52:06
If I remember correctly, it's not the one directly next to creep but 2 squares away.
Report, edit, etc...Posted by SkuLL on 2006-02-22 at 09:30:32
I've been thinking it was 7-14 all along. cry.gif I guess I'll start using the walkable null terrain in a bit. cool1.gif Thank you BoyScout for making this topic. lol biggrin.gif
Report, edit, etc...Posted by EcHo on 2006-02-22 at 11:11:54
Isnt all nulls walkable? If you put a hatchery near it , the creeps would go over it
You get a overlord, shuttle, or dropship and u pick up units and drop em off in the creeps, after that you are able to order it to move there but it starts going crazy after it reaches its destintation.
Report, edit, etc...Posted by RedNara on 2006-02-22 at 11:23:21
yea but ther is like null terrain where you dont need hatchery and its still walkable...
Report, edit, etc...Posted by Oo.Insane.oO on 2006-02-22 at 13:21:18
QUOTE(Echo @ Feb 22 2006, 11:11 AM)
Isnt all nulls walkable? If you put a hatchery near it , the creeps would go over it
You get a overlord, shuttle, or dropship and u pick up units and drop em off in the creeps, after that you are able to order it to move there but it starts going crazy after it reaches its destintation.
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Correct it is all walkable but the terrain Boyscout is looking for is [1-13][1-14][1-15]
Report, edit, etc...Posted by O)FaRTy1billion on 2006-02-22 at 17:45:04
Every row is the same, pretty much.
Any null creep tile works. Some other walkable terrain might, but the ones I have looked at the units will just go nuts.
If you are using a null in unbuildable terrain's row (E.g.: Water) then creep cannot go over it, and units cannot walk on it.
Report, edit, etc...Posted by Javaboy on 2006-02-25 at 09:15:57
so basically null terrain uses the properties of the row its in?
Report, edit, etc...Posted by O)FaRTy1billion on 2006-02-26 at 03:50:01
Pretty much. Except some walkable tiles your units will go nuts on. (I once made a map with null dirts; when you made some creep you could walk across the nulls as long as you stayed on the creep. But if you stepped off the creep your unit would "bounce around" until it got somewhere valid)
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