Yeah thanks, no problem.
If you want it to have to be really close to the vulture resize the larger location using starforge to a appropriate size, and as for how you want it only to kill at the front, I have an idea but I don't think it will work.
You could probably have 2 movement check locations, 1 that centers and doesnt do anything and the origonal 1- both 2x1 size. In the centering trigger of the movement check have it so the one that doesnt do anything is centered,
then it centers the other 1.
Wait nvm sorry that wouldnt work it would probably go to the back. Sorry, I don't think there's a way to just do the front- but if you make the location smaller using starforge to fit the vulture, it should help. Try out my idea (above) if you want, but I don't think you'll get any results.

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from what i get you are not so far from reality because, locations do not center on locations you will have to do more like
+then detect the units like "player x brings at least 1 unit at "location that does nothing"