I updated the Weapons.dat file so heres the updated file
[attachmentid=17545]
Heres all the information yall should need
it uses weapon Id # 117, it uses the unknown venom flingy, it uses the last unknown icon (Icon number 377 if you count 0), uses the first Label called "Unused_*_*" in stat_txt.tbl, flies to target, missile type is normal, explosion type is radial splash, uses flingy Id # 162, uses sprites Id # 356, uses images Id # 507, uses iscript Id # 257, uses the grp file unit\thingy\ep2Fire.grp for the weapon graphics
Now there should be
no more information that yall need
Addition: whats left to be done:
1. graphics editors need to create a new icon and graphics for the missile (or put em in those places if they already have)
2. tbl editors need to put the weapon label in Id #91 of the stat_txt.tbl file
3. iscripters need to create their own custom iscript.bin for all of this
4. DoA needs to finish firegraft
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