Ok,so i am making a volcano escape map. I want to do so a player don't need a building to... Well without buildings you lose. You get it... Another thing,in the map you only have a probe and i want so when it dies,you lose. How do you do that?
You can have a trigger with a condition curretplayer controls atmost 0 probes, the action would be lose game. fairly simple.
Not sure what you mean by
QUOTE
I want to do so a player don't need a building to... Well without buildings you lose.
could you explain this, well, better?
Uh... You can't be alive without a building. That's what i mean. How do i do so you can like in installation tilesets?
I still don't understand your question but try removing the 3 triggers that are pre-made when you start a map.
im not sure what you mean either...but you can't build on the installation tileset...but i think there is a way...there a special tileset that can be used with to be built on...
if you mean it so you can lose without building you can set the units to specific unit other than a building or something else.
here's the link:
http://www.staredit.net/index.php?tutorial=89*cough* lol... Open the triggers, delete the first three premade triggers. There yah go
Dude.... I'm using SCMDraft. Not the regular SCEdit. Anyway,i maybe stop on the map...
EDIT: And you can build on installation tilesets!
EDIT: What i mean is that,you don't need a building to lose the game direectly when it starts!
You make no sense.
But if im right you can do something like this.
Conditions :
Bring(current player brings exactly 0 probe to anywhere);
Actions:
Preserve trigger();
comment(die);
killunit(all buildings);
displaytext("OMFG U WERE WTFPWNED H4X!",10);
defeat();
Thats if your probe dies and you still have buildings
You mean the default map triggers? I think they are not there when you start a map on Draft, but if it is just delete the trigger and you can play without buildings.
like they said for the past few posts, to remove the trigger, that when you dont have any buildings it makes you lose, open your triggers. (If you dont know how to do that i suggest you stop right now) then then you will see 3 triggers, that was pre-made when you created the map, delete those 3, then the problem should be sloved.
You lose when u dont have any buildings?
Command 0 buildings
Defeat
lol, plz either type on ur own language and ill use a search engine to find out what ur saying or use proper english.
There are two ways I can think of what ur saying, and they have been said.
um, i think cheezy thinks that at least one building needs to be made and all buildings destroyed in order to lose
QUOTE(A_of_s_t @ Feb 27 2006, 12:18 AM)
lol, plz either type on ur own language and ill use a search engine to find out what ur saying or use proper english.
There are two ways I can think of what ur saying, and they have been said.
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Please either type in your own language and I'll use a search engine to find out what you're saying or use proper English.
That's what you were trying to say, right?
To Cheezy, I suggest you not use SCMDraft for triggers, as it get's rather tedious if you don't know what you are doing. The best for triggers is SCX-tra Editor, but Starforge is nice for when you want to make a whole bunch of triggers that are the same. Pretty much, if you don't know what you are doing, use SCX-tra Editor.
What about using the Classic Trigedit plugin for SCM Draft?