Staredit Network

Staredit Network -> UMS Assistance -> Neutral Players
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-26 at 04:13:49
Lets say I have 4 diffrent locations.
And I center them 4 seperate, but the the same unit owned by p9-12.
Then I Have a condition that said
nuetral players bring 1 unit to here.
Would that trigger effect all of those players seperately?
Report, edit, etc...Posted by Snipe on 2006-02-26 at 09:34:00
If you tried it you may get a result. It is hard for me to tell what would occur. Just save the map under a different name and test that and see what happends.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-02-26 at 09:48:27
I'm not sure that Players 9, 10, or 11 would be affected by the trigger.
Report, edit, etc...Posted by R0y- on 2006-02-26 at 11:35:58
Usa starforge or another program that can make extended player triggers to indicate which players will be affected...

then you could use "player 9 brings 1 unit to location" etc.
Report, edit, etc...Posted by fritfrat(U) on 2006-02-26 at 16:14:00
You can use P9-12 separately as parts of a condition... just test it to see if "neutral players" includes all of them.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-27 at 01:46:55
sad.gif So then what do Nuetral players effect.

ADDITION:
Oh i cant do p9-12 diffrently enless i want to add another 200 triggers on. And it would take to long to run sad.gif
Report, edit, etc...Posted by whiteninja2 on 2006-02-27 at 01:54:42
"Neutral player"

Works for players that are set to neutral in the properties.
Report, edit, etc...Posted by PCFredZ on 2006-02-27 at 12:57:41
QUOTE(whiteninja2 @ Feb 27 2006, 01:54 AM)
"Neutral player"

Works for players that are set to neutral in the properties.
[right][snapback]435662[/snapback][/right]

So does SC counts P12 as Neutral or Unused?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-27 at 23:26:21
I dont know...
Report, edit, etc...Posted by whiteninja2 on 2006-02-28 at 10:30:46
i think p12 is a unused by SC because orginal editor doesnt support him
Report, edit, etc...Posted by Conquer)Fa( on 2006-02-28 at 13:46:41
Use starforge and im pretty sure u can set p9-12 to neutral, then try the neutral players thing, if u want individual players triggers (9-12) use starforge to select Player 9,10,11 For the trigger's players, then don't edit the triggers that apply to them or you'll have to re apply the triggers to p 9-12.
Report, edit, etc...Posted by whiteninja2 on 2006-02-28 at 14:34:31
QUOTE
Use starforge and im pretty sure u can set p9-12 to neutral, then try the neutral players thing, if u want individual players triggers (9-12) use starforge to select Player 9,10,11 For the trigger's players, then don't edit the triggers that apply to them or you'll have to re apply the triggers to p 9-12.


the neutral player settings dont works and like kept_wheat sayt he/she dont wanna make another 200 triggers for the 9+ players.
Report, edit, etc...Posted by lll on 2006-02-28 at 18:22:22
no p12 is a "unused" player. Why do you need a neutral unit for? Like whats the purpose?
Report, edit, etc...Posted by A_of_s_t on 2006-02-28 at 19:51:25
yeah, what the hell is the purpose? But, I think setting P9P10P11 to netrual will crash SC. SC is not meant to read those players.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-28 at 20:44:23
Lol. SF sucks compared to SCMD. I wish we still had the Player Mapping levels because then i wouldnt get some of the answers I get. P9-12 set to neutral doesnt crash because SC is meant to read those players. They are basically set to used when you put a start location. I just want to know what exactly does Nuetral Players conform to.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-02-28 at 21:33:07
How about you take 10 minutes to test what your asking about, or refine your question so it can't answered with a one trigger test.
Report, edit, etc...Posted by lll on 2006-02-28 at 22:03:32
Here hope this help's
http://www.staredit.net/index.php?showtopic=26489
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-28 at 22:06:55
ill that didnt help at all.
And Bolt I have tested. Just found nothing conclusive. Its all weird.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-03-01 at 00:21:04
Considering the nature of the test it should be pretty easy.

1. Make a location
2. Place a player 9 Unit on that location
3. Create the Following Trigger

Trigger
Players:
¤ All Players
Conditions:
¤ neutral player Brings at least 1 men to 'location 0'
Actions:
¤ Whatever noticeable output you prefer.
¤ Display Text "Looks like neutral does detect player 9"
¤ Create 255 Command Centers at location 0
¤ End Scenario in Defeat/Victory/Draw


4. If the trigger runs then you can detect player 9 using 'bring neutral'. If it doesn't run then you can't.

If this isn't what you’re asking about you should clarify.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-01 at 01:04:44
I did a similar test. It didnt work.

ADDITION:
Well then what do nuetral players detect?


ADDITION:
Wait just checked the map i used to test. I just changed the race to nuetral. I didnt change the type. retesting.
Report, edit, etc...Posted by whiteninja2 on 2006-03-01 at 01:35:18
Player settings:

Player 1 = human
Player 2 = human
Player 3 = human
Player 4 = human
Player 5 = computer
Player 6 = computer
Player 7 = neutral player
Player 8 = neutral player

examply

now player 7 and 8 get effected by the "Neutral Player" thing out of triggers
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-01 at 01:42:34
can u set them to nuetral with the normal sc editor. I havent used that thing in forever.
Report, edit, etc...Posted by whiteninja2 on 2006-03-01 at 01:52:20
euhm just checked.

you can set them to neutral add orginal but only player 1-8.

for your problem i am still thinking of how to help smile.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-01 at 20:45:48
See the real problem was that i had 4 units owned by 1 player and were the same unit because they had to be. And i had to center 4 diffrent locations on them. the only way to make it perfect was to have the units owned by diffrent players. Now i make them owned by p8(which i turned nuetral so i didnt have to re-edit the condition from nuetral players to p8) and use 4 quadrants. Its falty unperfect system though.
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