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Staredit Network -> UMS Assistance -> Trigger that keeps track of in game players HELP
Report, edit, etc...Posted by max141 on 2006-02-26 at 04:20:09
I want to have a trigger that makes it so that if all players who are still currently playing the game (they havent left the game/lost/disconnected) each put one unit on a location (each player only gets one unit), it will cause an event. My map can have up to 5 players (all in force 1), so naturally i could just make a trigger that says, "force one brings exactly 5 units to location "X" ---> cause event", but what if a player leaves before force 1 reaches this location? Is there any way I can make this trigger work, so that it will take into hand the possibility of players leaving/disconnecting, without making a super complicated set of switches?

Also, once changing a map file to allow square tiles (using ISOM), is it possible for me to change the map file back so that I can make isometric tiles again?

And, again, also, I'm putting custom wav files in a 256 by 256 map, and i have many complex triggers, so my map is getting pretty huge. Do you have any suggestions on how i can limit file size without losing my sounds (already at the lowest frequency I am willing to put them at), or reducing my trigger count?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-26 at 04:35:33
About the isom yes, it is possible. Somebody made a program to fix it. Maybe SCMD does.

About Filesize. Compress the sounds. Clean up triggers to make them more efficient. Use Uberation to compress the map. The filesize should be fine so dont worry about it.

The easiest way i know how to do what you ask is make a set of 5 triggers.

You should have a unit somewhere in your map that shows if a player is there. Then do
Conditions
Force(where the players are) Commands Exactly 5 (units that represent if players there)
Force("") Bring exactly 5 to location
Then run the actions.

Do this for all 5 players. So you would have commands 1-5 & brings 1-5.
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