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Staredit Network -> UMS Assistance -> [SOLVED] No Human Slots?
Report, edit, etc...Posted by NiTeHaWk4787 on 2006-02-26 at 18:58:33
Hey I've been using scmdraft for a week and its the best program i've used yet by far, but I have a problem that just came up. I've been editing my map then playing it real quick to make sure things worked, then I added a few triggers today and messed with computer/human players and now it says on battle.net (it's not done I just test it there) "An Error Has Occured While Trying To Create The Game." In single player which is even more confusing it says "There is not a slot for a human participant." It's odd because Players 1-6 are Human and 7-8 are Computer. I have them in Force 1 and Force 2 separated as well. And ideas why it's saying this? I did change the map from 128x128 to 128x150. I thought this might be the problem so I changed it to 192x192, a standard Staredit size palette. Same message.
Report, edit, etc...Posted by Urmom(U) on 2006-02-26 at 19:18:28
Are you sure that you went into the map description and changed the players from inactive to human/computers? Also make sure that you have Start Locations placed for the players in the map.
Report, edit, etc...Posted by Kyuubi. on 2006-02-26 at 19:19:51
QUOTE(NiTeHaWk4787 @ Feb 26 2006, 03:58 PM)
Hey I've been using scmdraft for a week and its the best program i've used yet by far, but I have a problem that just came up.  I've been editing my map then playing it real quick to make sure things worked, then I added a few triggers today and messed with computer/human players and now it says on battle.net (it's not done I just test it there) "An Error Has Occured While Trying To Create The Game."  In single player which is even more confusing it says "There is not a slot for a human participant."  It's odd because Players 1-6 are Human and 7-8 are Computer.  I have them in Force 1 and Force 2 separated as well.  And ideas why it's saying this?  I did change the map from 128x128 to 128x150.  I thought this might be the problem so I changed it to 192x192, a standard Staredit size palette.  Same message.
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I think the problem is you forgot to put in the start locations for the players?

Edit: Woops a little later there o well biggrin.gif
Report, edit, etc...Posted by NiTeHaWk4787 on 2006-02-26 at 19:36:40
Ahh damn it, you're right it's a path defense map something easy and fun I thought i'd make to get into scmdraft and I changed the enemy track from rocky ground to creep and it deleted the start locations and I forgot to replace them, thanks a lot guys happy.gif. While i'm talking about the map I have another question. How do you get a trigger to occur faster like say you have a Barrack inside of a location that causes any men inside it to move ("teleport", not walk) somewhere else. If you make a ton of marines and they're at 1 build speed they will start to pile up and go in groups of 5 and 6. Is it possible to get it to transfer or make a tirgger occur at a faster rate?
Report, edit, etc...Posted by fritfrat(U) on 2006-02-26 at 19:40:31
Hyper triggers would make your triggers fire faster.

http://www.staredit.net/index.php?tutorial=49
Report, edit, etc...Posted by NiTeHaWk4787 on 2006-02-26 at 19:54:38
Would the Move action trigger be put in before all the waits or is the wait trigger in the link separate from the other actual actions.
Report, edit, etc...Posted by fritfrat(U) on 2006-02-26 at 20:31:08
The hyper triggers are completely different triggers than the rest of the triggers in the map. Just make sure they're on the bottom of the trigger order and you're set.
Report, edit, etc...Posted by NiTeHaWk4787 on 2006-02-26 at 20:42:34
Works great, thanks
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