Staredit Network

Staredit Network -> UMS Assistance -> Sending Enemies to Attack
Report, edit, etc...Posted by Mr.Sbarro on 2006-02-26 at 19:34:22
I'm building a Turret D map using ground units. I require the enemy to destroy two buildings in order to trigger a switch and open a gate, and then once that switch is triggered to move into the base the gate was blocking and attack another building. All other units are invincible except for the two gate buildings and the third building to be destroyed.

I'm having issues getting the attacking units to move to the two gate buildings and attack them right away- as in, they move to the location, then wander around for a good deal of time, and then see the building and attack. This, or the units keep trying to move to the center of the location (specified in the order command) over and over, and only after they hit that, do they move to attack. The same happens for the third building.

Currently i'm using the 'order' action to move the units, and the error happens with both the 'move' and 'attack' commands.

A few things-

I'm including both projectile ground units, and melee ground units, so I can't have the location right on top of the third building, which is on elevated ground.

I've already tried the 'Run AI Script Strategic Suicide Mission' it's not effective.

The triggers are not set to preserve (well, they're set to switch off after they fire each round), so that's not the reason for them trying to return to the order point over and over.

Am I missing something here? Perhaps a better way to use the locations? Or a method of sending them to attack actual structures? Any help would be appreciated.
Report, edit, etc...Posted by fritfrat(U) on 2006-02-26 at 19:42:01
Order for the units to patrol to that location. That is what maps like Overmind Defense use.
Next Page (1)