i assume all have played a version of turret Defense, and i want to emulate how for every so many kills you get a marine, then you can select those marines and tell them to move into a bunker which correlates to a unit, but only if the right amount is there will they go in to purchase that unit, then they disappear, or are deleted and you get the unit you purchased.
Can anyone help me with this???
attached is a map which has the exact effect i want.
| Trigger |
| Description: |
| Descript |
|
| Players: |
| ¤ Player |
| Conditions: |
| ¤ Player Brings atleast X Marine to Location on Bunker |
| Actions: |
¤ Remove exactly X Marines at location
|
¤ Create Z Unit at Location where ever
|
| ¤ preserve trigger |
Easy
my problem is that i have alot of bunkers close to each other which all have a diffrent effect, and when i do that, a marnie that acciently runs next to a bunk with the trigger on it gets eaten by the wrong bunker. thats why i need it the hard way, i understand triggers pretty good, so i dont care how complex it is.
Then there isn't much you can do, unless you make separate men for bunkers but that would defeat the purpose of choice.
Also, for that trigger, don't do exactly, do At least because with exactly you need EXACTLY that many people. You put one more then you need to tell him to move back and that usually annoys people.
Your answer to your problem is making them far apart or using unwalkable terrains to make them into sections like this
________________________
|M| C | D | O | N | A | L | D |
Each alphabet is a unit
And you put terrains that are 1x1 from starforge or scmdraft to make them into sections
thanks i will try that, question though, how come the marnies dont enter the bunkers on the turrent d map?
Because they are probaly not ur bunker or they are disabled
Make a location 1 block wide and 2 blocks high, and put it in the middle of the Bunker.
QUOTE
a marnie that acciently runs next to a bunk with the trigger on it gets eaten by the wrong bunker
He said it ran into a different bunker
Anyways try fixing terrain or using only 1 type of terrain square 1x1 from starforge or scmdraft