Staredit Network

Staredit Network -> UMS Assistance -> AI Scripts
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-02-27 at 20:31:11
Well this is one of the things that has screw me up for months. I keep toying with the AI Scripts like Insane Mode and stuff like that but how do make the computers act normal like in a melee map? Like in 7vs1c Hard Comp, TOS, Diplomacy Gun... I think... that one where white has 8 upgrades and can own you? Etc... Anyone know how?
Report, edit, etc...Posted by EcHo on 2006-02-27 at 20:34:21
This is why MindArchon made trigger viewer..
anyways do like terran town or zerg town or protoss town in run ai script at location
and do the harvest town
There are different types of town
pick one that best suits you
Report, edit, etc...Posted by Kyuubi. on 2006-02-27 at 21:35:03
in the actual melee games, the computer are assigned the custom AI script...probably to make the omputer go insane...make a location area for the computer and assign it the right ai script for the particular race(ie.protoss insane)
make the location over the area with the build workers and minerals near itThis is taken from the 'help' from the campaign editor...

"With the exception of Area Town scripts, only one Campaign AI script should be run for each player. Each Campaign AI Script is associated with a Location. This Location must be centered near a source of Minerals and a source of Vespene Gas.
Campaign AI scripts are designed to start with an advantage over the player in initial resources and units. They will attempt to wear down players over time. They do not expand aggressively and perform best if supplied with enough starting resources to build through the technology tree (roughly 6000 each of gas and minerals).

Custom AI scripts are designed to start with the same resources as other players. They expand to gain new resources and attack players aggressively. Only one Custom AI script should be run for each player. They should not be used with Campaign AI scripts."
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