Staredit Network

Staredit Network -> UMS Assistance -> building are built damaged
Report, edit, etc...Posted by walkekev on 2006-02-28 at 02:18:36
i am making a defense map where you get a probe. i set the build time and cost of pylons and forges to 1 and 1, and disabled all other toss buildings. But when ever i build a cannon or pylon, it is at liek 10% health, could htis be my fualt, can someone help me?
Report, edit, etc...Posted by Kyuubi. on 2006-02-28 at 02:34:10
i'm not really sure what you meant...are you talking about when you build buildings with 9999 hp,they starts out damaged?i'm not sure what causes this but maybe you can make it set all life on buildings to 100%?
Report, edit, etc...Posted by Rantent on 2006-02-28 at 03:19:52
I believe this happens when you set the build time to 0. wink.gif
Report, edit, etc...Posted by Conquer)Fa( on 2006-02-28 at 13:56:23
Yeah, It happens when you set the build time to 0. You may need a trigger that heals the buildings constantly, or have a unit move along a small stretch at the bottom of the map and each time the unit reaches the small stretch have it heal the buildings and reset the unit, so you don't need waits. If you're not using hyper triggers, just do
-=Players=-
Force 1 (Defenders?)
-=Conditions=-
-Always.
-=Actions=-
-Modify Health Points For All (Pylon,Cannon,Turret?) at "Anywhere"
-Modify Sheild Points For All (Pylon,Cannon?) at "Anywhere"
-Wait for [100-1000] milliseconds.
-Preserve Trigger.
-Comment: Building Healer (Thx So Much Conquer U Pwn) happy.gif
Report, edit, etc...Posted by Urmom(U) on 2006-02-28 at 14:43:35
QUOTE(Rantent @ Feb 28 2006, 04:19 AM)
I believe this happens when you set the build time to 0. wink.gif
[right][snapback]436247[/snapback][/right]

That would cause you to crash though.
Report, edit, etc...Posted by whiteninja2 on 2006-02-28 at 14:47:49
it happens when a building got 9999 hp and got a build of 1second

ADD:

it got like 2567 hp or something close to that <--- tongue.gif
Report, edit, etc...Posted by NiTeHaWk4787 on 2006-02-28 at 19:53:40
Yea when I set a build time to 0 (for units at least not sure about buildings) it crashes.
Report, edit, etc...Posted by A_of_s_t on 2006-02-28 at 19:55:54
cant u set the build time to 8792 or something to have the build time to zero?>
Report, edit, etc...Posted by NiTeHaWk4787 on 2006-02-28 at 19:58:16
Hmm I think I remember there being something like that actually, but why bother when you can set it to 1 and it be almost instant anyway heh
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-01 at 22:26:59
0 doesnt crash with buildings just makes them not fully built. Build time of 1 will fix this. and the high number for scxe will be the same as 0 for scmd of sf. It was because Scxe is a mod of the normal editor. So no that would not do anything. Just set to 1.
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