Ok I want to make players ally and share vision, they are setup like so:
Force 1- P1,P2,P3,P4,P5
Force 2- P7
I know this is not going to be correct because I haven't played with triggers in a long time, and its early in the morning so I am trying to figure out whats the best way to go about doing this. This trigger is applied for Force1 but I might apply it to force2 or just make 2 copies of it.
| Trigger |
| Players: |
| ¤ Force1 |
| Conditions: |
| ¤ Always(); |
| Actions: |
¤ RunAIScript(Turn ON Shared Vision for Player 1);
|
¤ RunAIScript(Turn ON Shared Vision for Player 2);
|
¤ RunAIScript(Turn ON Shared Vision for Player 3);
|
¤ RunAIScript(Turn ON Shared Vision for Player 4);
|
¤ RunAIScript(Turn ON Shared Vision for Player 5);
|
¤ RunAIScript(Turn ON Shared Vision for Player 7);
|
¤ SetAllianceStatus(Force1,AlliedVictory);
|
¤ SetAllianceStatus(Force2,AlliedVictory);
|
| ¤ PreserveTrigger(); |
Next, I was wondering how I would go about doing something like this:
Having 3 locations, the first location is the selection, the second is type, and the third location is the creation.
How it works is the Player selects an "enemy", the "enemy" is then copied to the location type for example purposes, and then whatever the type is spawns at the location creation.
Any idea how the triggers for this would work?
Hell if anyone can help me out with the triggers for my map, I would be soo happy. Because I am having troubles like this constantly, even though the triggers are very simple I still confuse myself sadly.