Staredit Network

Staredit Network -> UMS Production -> New type of map--Help with name
Report, edit, etc...Posted by lll on 2006-02-28 at 15:33:07
QUOTE

Title

Brief description:
The basics of this map are:
•3v3 Human v Human Sniper kind of map.
•You are given a Ghost/Sniper along with a observer/Scope.
•The teams are Team light vs. Team Dark

•You use the observer like a scope, you find an opposing team member and when you want to fire all you have to do is hit decloak.  An interceptor/Bullet will shoot out from your snipers location and travel to the scope and kill or wound any men in way


Progress


•Triggers:  I have almost made every trigger for p1 and all I have to do is make the same for every other player

•Terrain:  I haven’t started on the extended terrain yet.  The landscape will be city based with cars, Buildings, streets, sidewalks ect.  Any ideas for this please tell me.


Specifications


-Map tileset
•Badlands, City Landscape


Introduction


•The basic mission objective to this game is seek and destroy.


Features


-Player Interface

This is things that add strategey to the map and gameplay
•Bullet Time:  Yes, if you see the bullet coming you do have a chance to dodge it.
•City Landscape:  Creates the feel of an area set up for a sniper war.
•Health:  You may choose to play with one hit kills or you can pick two hit kills.
•Scope realism:  Scope/observers will be blinded so you have more of a chance to stay hidden.
•2x regular game speed:  Faster combat between teams.
•Reload system:  Right now I think it will be two shots then you must reload.
•Sounds:  Sniper gun shots so you can know if someone is under attack.
•Team Killing:  If you teammate runs in front of a bullet he will die or be wounded.


Screenshots / Demo


Screenshots coming soon.


Thanks to anyone that helped me


•Please give me any suggestions


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Report, edit, etc...Posted by AgenT_Nick on 2006-02-28 at 15:43:18
this basiclys sounds like a snipers map.
Report, edit, etc...Posted by lll on 2006-02-28 at 17:24:11
Are you kidding? What type of sniper map? The only one I've ever seen or heard of what the one where u right click on the guy u want to shoot......
Not at all like this map...
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-02-28 at 17:59:23
Is there going to be some sort of Line of Fire system, or can you just shoot over/thru anything within range (if you have range limits)?
Report, edit, etc...Posted by lll on 2006-02-28 at 18:10:06
beacuse of how big the city landscape would be you can move and shoot from anywhere...so free movement with the obs
Report, edit, etc...Posted by Capt_Stiles on 2006-02-28 at 18:15:55
Your sounds are going to screw over the entire map...If you have the sounds go off when your ghost decloaks, then everyone will just move out of the way and all the shots will miss all the time...and if you have it be that they go off when someone dies, that doesnt quite work to tell someone that you are under attack....
Report, edit, etc...Posted by lll on 2006-02-28 at 19:04:45
Not so... There is a strategical aspect to the sounds too...
Lets say you fire a shot somewhere like not trying to shoot anyone. So everyone is on edge and is more worried about their man then looking for an enemy. Because of this you never really know when a shot at u is going to take place.
+ the map is 2x reg speed so the intercepters are going to moving extremely fast.
Report, edit, etc...Posted by DoomGaze on 2006-03-01 at 01:07:14
Need a map name eh? How about "Ghetto Warfare?" If you want to, add some computer controlled units on junkyard dog to add to the urban feel. Plus, you get to piss off players with all that movement. Well, it depends how big of a map you're going to make. And I don't recommend shooting from anywhere. It just seems to promote the idea of not moving at all throughout the game for some reason.
Report, edit, etc...Posted by lll on 2006-03-01 at 14:07:48
Na you need to stay still most of the time unless you are spoted by the opposing team. Movment in the game isnt good because the enemy will be able to find u faster.

I dont k about getto warfare got any other ideas or suggestions?
Report, edit, etc...Posted by Urmom(U) on 2006-03-01 at 14:48:21
How are you going to detect when the ghost cloaks/uncloaks?
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-03-01 at 14:50:24
QUOTE(urmom @ Mar 1 2006, 03:48 PM)
How are you going to detect when the ghost cloaks/uncloaks?
[right][snapback]436992[/snapback][/right]


i'm pretty sure EUD conditions could do that! i dont THINK they have beeen patched...then again I could be wrong disgust.gif
Report, edit, etc...Posted by lll on 2006-03-01 at 18:06:11
I have come up with a way of detecting cloak and eud's are patched.
Report, edit, etc...Posted by DoomGaze on 2006-03-01 at 23:15:34
Stealth Shot
Shadow Assassins
Black Ops
Elite Snipers

Do those suggestions give you a jump start? Maybe some more mix and match between adjectives and nouns...

Just hope that EUDs don't get patched up again. Otherwise, that's pretty much all the suggestions covered thus far.
Report, edit, etc...Posted by lll on 2006-03-02 at 11:03:38
Im not using Eud's so I dont have to worry about that. Yea some of those names could work thanks.
Report, edit, etc...Posted by Urmom(U) on 2006-03-02 at 14:41:24
How else would you detect cloaking without EUD's?
Report, edit, etc...Posted by lll on 2006-03-02 at 15:44:12
Ok there is a way of detecting cloak... It is possible with triggers. Your just gana have to see when it comes out. Your mom or anyone else that is will to help with extended terrain with this map, if somone could help me with the extended terrain I could probablly get this map out within 2-3 weeks totally completed and the you can see all the tricks in the map.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-05 at 03:32:20
Looks kinda stupid. And I dont understand how your gonna detect cloaking without EUD. Also how about learning to terrain yourself??
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