Staredit Network

Staredit Network -> UMS Assistance -> omg bug's
Report, edit, etc...Posted by Bone on 2006-03-03 at 20:54:09
when i tried to make level 2 of my bound, once i got on the spot to avoid spaces, it didnt show the shuttles creating and dying, so i didnt know when to go
this is the trigger set up i had:
null
Trigger
Players:
¤ player 1
Conditions:
¤ player 1 brings zerg devouring one to location lvl 2 1
Actions:
¤ create 1 terran shuttle at 'location'
¤ create 1 terran shuttle at 'location'
¤ create 1 terran shuttle at 'location'
¤ create 1 terran shuttle at 'location'
¤ create 1 terran shuttle at 'location'
¤ create 1 terran shuttle at 'location'
¤ create 1 terran shuttle at 'location'
¤ create 1 terran shuttle at 'location'
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ kill all protoss shuttles for player
¤ preserve trigger

Report, edit, etc...Posted by A_of_s_t on 2006-03-03 at 21:01:42
Terran Shuttle???

lol bleh.gif

But I think the problem is ur avatar, jk.

ZNo the problem is that the trigger is creating all of the shuttle at the same time and is removing the shuttles at the same time of creation.

This trigger is ussually used in bounds and sometime doesnt work.

Also remeber to use hyper triggers! : wink.gif ;
Report, edit, etc...Posted by Bone on 2006-03-03 at 21:16:38
QUOTE(A_of_s_t @ Mar 3 2006, 08:01 PM)
Terran Shuttle???

lol bleh.gif

But I think the problem is ur avatar, jk.

ZNo the problem is that the trigger is creating all of the shuttle at the same time and is removing the shuttles at the same time of creation.

This trigger is ussually used in bounds and sometime doesnt work.

Also remeber to use hyper triggers! : wink.gif ;
[right][snapback]438603[/snapback][/right]


i meant protoss shuttle lol, im new to map making, what are hyper triggers? and can you give me an example?

my avatar kicks A lol
Report, edit, etc...Posted by A_of_s_t on 2006-03-03 at 21:22:29
A hyper trigger is this:[attachmentid=17669]

Now what it does is decrease the time it takes for triggers to fire. Just load this into ur map maker and give the trigger to a computer player.

Also: Maybe u should just PM me these questions or something. showoff.gif
Report, edit, etc...Posted by EcHo on 2006-03-03 at 21:37:58
Try putting wait trigger between the create and kill at the middle
And if your gonna use hyper triggers
Seperate the trigger and use switches
Report, edit, etc...Posted by Noober on 2006-03-03 at 21:56:23
You don't have to kill all shuttles 10 times, doing it once will kill all of them.
Report, edit, etc...Posted by EcHo on 2006-03-03 at 22:33:52
But its a bound...
Report, edit, etc...Posted by Noober on 2006-03-04 at 10:22:08
Still, killing all shuttles 10 times at the same time will do the same thing as killing all of them one time. If you want to kill one at a time, do kill 1 shuttle at location, move the location, and add waits.
Report, edit, etc...Posted by EcHo on 2006-03-04 at 11:07:19
Dats not a bound
Report, edit, etc...Posted by Noober on 2006-03-04 at 11:08:56
Omfg... Killing all the shuttles 10 times = killing all the shuttles once.
Report, edit, etc...Posted by A_of_s_t on 2006-03-04 at 19:05:47
OMG, I think he wants one shuttle to die, create a new one, kill that one...
Report, edit, etc...Posted by joker2kill on 2006-03-05 at 21:34:24
QUOTE(A_of_s_t @ Mar 4 2006, 04:05 PM)
OMG, I think he wants one shuttle to die, create a new one, kill that one...
[right][snapback]439210[/snapback][/right]

or kill in a design...such as:
(+ kill) (- shuttle)

+++++-
++++-+
+++-++
++-+++
+-++++
-+++++
Next Page (1)